**** BEGIN LOGGING AT Tue Oct 4 10:16:21 2005 Oct 04 05 10:16:21 --> You are now talking on #receda-game Oct 04 05 10:16:21 --- Topic for #receda-game is Welcome to RECEDA'S REVENGE! For rules, visit http://www.re-cedasrevenge.com/rules.html | Only the 'driver' player can speak in this channel. | Wait for the > prompt before typing a command - all commands before this will be ignored | To join the driver queue, /msg RecedaBot queue Oct 04 05 10:16:21 --- Topic for #receda-game set by RecedaBot at Tue Oct 4 09:57:31 2005 **** ENDING LOGGING AT Tue Oct 4 10:16:46 2005 **** BEGIN LOGGING AT Tue Oct 4 10:16:51 2005 Oct 04 05 10:16:51 --> You are now talking on #receda-game Oct 04 05 10:16:51 --- Topic for #receda-game is Welcome to RECEDA'S REVENGE! For rules, visit http://www.re-cedasrevenge.com/rules.html | Only the 'driver' player can speak in this channel. | Wait for the > prompt before typing a command - all commands before this will be ignored | To join the driver queue, /msg RecedaBot queue Oct 04 05 10:16:51 --- Topic for #receda-game set by RecedaBot at Tue Oct 4 09:57:31 2005 Oct 04 05 10:17:02 Lalalala Oct 04 05 10:17:04 --- #receda-game :The channel demigods have stolen your voice Oct 04 05 10:17:27 --> Scott (~smyers@mail1.greatlakesevents.com) has joined #receda-game Oct 04 05 10:17:37 I can't talk. Oct 04 05 10:17:38 --- #receda-game :The channel demigods have stolen your voice Oct 04 05 10:17:50 --> PFCMacWalker (sgtmikeyat@dialup-4.156.153.251.Dial1.Boston1.Level3.net) has joined #receda-game Oct 04 05 10:17:59 >RecedaGame< help Oct 04 05 10:20:46 --> buzman (buzman@82-43-210-206.cable.ubr10.newm.blueyonder.co.uk) has joined #receda-game Oct 04 05 10:23:48 --> Daffy (Daffy@58-163-145-109.dsl.dodo.com.au) has joined #receda-game Oct 04 05 10:23:49 --> tanner (tanner-cor@cpc2-fare1-6-0-cust23.cos2.cable.ntl.com) has joined #receda-game Oct 04 05 10:25:27 --> Loric (~zploric@ppp-70-246-102-102.dsl.rcsntx.swbell.net) has joined #receda-game Oct 04 05 10:25:50 Can you hear me now? Oct 04 05 10:25:50 --- #receda-game :The channel demigods have stolen your voice Oct 04 05 10:29:02 --> SteveC (ItsIllak@kallisti.gotadsl.co.uk) has joined #receda-game Oct 04 05 10:30:30 Can you hear me now? Oct 04 05 10:30:31 --- #receda-game :The channel demigods have stolen your voice Oct 04 05 10:33:08 --> Atrophied (apache@ua-83-227-153-76.cust.bredbandsbolaget.se) has joined #receda-game Oct 04 05 10:33:11 --> brat-sampson (apache@ua-83-227-153-76.cust.bredbandsbolaget.se) has joined #receda-game Oct 04 05 10:35:35 --> Sasuntsi_Davit (SasunD@user-1948.l1.c5.dsl.pol.co.uk) has joined #receda-game Oct 04 05 10:40:40 <-- Atrophied has quit (Client Quit) Oct 04 05 10:42:33 #### INSTRUCTIONS: Please wait for the '>' prompt before typing any command. All commands before this will be ignored by the system and only the first command is processed each time. Remember, only one person can play at a time. To be added to the queue, type /msg RecedaBot queue when the bot is online and you will receive voice when it is your turn to play. If you become stuck type 'hint' and the system will try and put you Oct 04 05 10:42:34 back on track. #### Oct 04 05 10:55:01 <-- Sasuntsi_Davit has quit (Client Quit) Oct 04 05 11:00:19 #### INSTRUCTIONS: Please wait for the '>' prompt before typing any command. All commands before this will be ignored by the system and only the first command is processed each time. Remember, only one person can play at a time. To be added to the queue, type /msg RecedaBot queue and you will receive voice when it is your turn to play. If you become stuck type 'hint' and the system will try and put you back on track. #### Oct 04 05 11:00:26 The game will begin in 10 minutes Oct 04 05 11:00:59 --> Riiick (~a@dunstanscourt.plus.com) has joined #receda-game Oct 04 05 11:11:32 --> Sasuntsi_Davit (SasunD@user-4898.l5.c5.dsl.pol.co.uk) has joined #receda-game Oct 04 05 11:11:38 We are experiencing some problems with the load on the game server, please stand by. You may be disconnected momentarily. Oct 04 05 11:11:38 --> AxysDenyed (~axysdenyd@bcn-gw.bigcity.net) has joined #receda-game Oct 04 05 11:12:22 --> Juxta (~Juxta@85-210-62-92.dsl.pipex.com) has joined #receda-game Oct 04 05 11:12:55 --> chippy (chippy@cpc1-leed10-5-0-cust238.leed.cable.ntl.com) has joined #receda-game Oct 04 05 11:13:14 --> josiah (~anthonyke@anthonykeenan.demon.co.uk) has joined #receda-game Oct 04 05 11:14:03 Server problems have been fixed. The game will begin in 5 minutes. Oct 04 05 11:14:21 --> Atrophied (apache@ua-83-227-153-76.cust.bredbandsbolaget.se) has joined #receda-game Oct 04 05 11:16:16 <-- Atrophied has quit (Client Quit) Oct 04 05 11:16:32 --> pineapple (~recedasre@lah44a.trin.cam.ac.uk) has joined #receda-game Oct 04 05 11:16:38 --> Cassandra (~recedasre@65.205.165.35) has joined #receda-game Oct 04 05 11:16:45 --> tangohead (~recedasre@82-33-134-3.cable.ubr01.wiga.blueyonder.co.uk) has joined #receda-game Oct 04 05 11:16:52 --> Mokey (~recedasre@user-0c6seac.cable.mindspring.com) has joined #receda-game Oct 04 05 11:17:02 --> RecedaBot (~recedasre@re-cedasrevenge.com) has joined #receda-game Oct 04 05 11:17:08 --- ChanServ sets modes [#receda-game +o RecedaBot] Oct 04 05 11:17:29 --> uneasyjd (~recedasre@0x3e42c74c.adsl.cybercity.dk) has joined #receda-game Oct 04 05 11:17:40 --> WolverineFan (~jyoder@pcp05893990pcs.ypwest01.mi.comcast.net) has joined #receda-game Oct 04 05 11:18:04 ### The bot has queued all previous messages - More than one queue message may result in being removed from the queue permanently. Oct 04 05 11:18:32 --> Atrophied (~recedasre@lib-burin.library.mun.ca) has joined #receda-game Oct 04 05 11:18:52 WELCOME TO RECEDA'S REVENGE!!! Oct 04 05 11:19:09 <-- chippy (chippy@cpc1-leed10-5-0-cust238.leed.cable.ntl.com) has left #receda-game Oct 04 05 11:19:20 --> chippy (chippy@cpc1-leed10-5-0-cust238.leed.cable.ntl.com) has joined #receda-game Oct 04 05 11:19:22 <-- Mokey has quit (Client Quit) Oct 04 05 11:19:27 <-- josiah (~anthonyke@anthonykeenan.demon.co.uk) has left #receda-game Oct 04 05 11:19:30 Home Oct 04 05 11:19:30 Welcome! You are about to embark on Receda's Revenge, an exciting adventure game based in Ye Olde Perplex City. Oct 04 05 11:19:30 You're 15 years old, and you live with your mother; your father died a long time ago, in mysterious circumstances that no-one likes talking about. Your mother works at the nearby tailors as an assistant. Oct 04 05 11:19:30 This is where you live. It's a tiny house with only three rooms, for a kitchen, bedroom and living area. From where you are, you can see all the rooms - clean, but spare. There is an air of want throughout, reflected by your fraying clothes and the old, many-times repaired furniture. Occasionally you dream of better things, and wonder whether there is more to life than this. Oct 04 05 11:19:30 --> josiah (~anthonyke@anthonykeenan.demon.co.uk) has joined #receda-game Oct 04 05 11:19:33 You wake up, and realise that you've overslept! Your mother has already left for work, and you're late for school. Oct 04 05 11:19:36 There is a wardrobe, a cabinet and a sock puppet here. Oct 04 05 11:19:39 You can move outside. Oct 04 05 11:19:41 > Oct 04 05 11:19:47 --- RecedaBot sets modes [#receda-game +v Loric] Oct 04 05 11:20:03 open wardrobe Oct 04 05 11:20:10 --> Mokey (~recedasre@user-0c6seac.cable.mindspring.com) has joined #receda-game Oct 04 05 11:20:10 <-- Mokey has quit (Remote closed the connection) Oct 04 05 11:20:22 You open the wardrobe. There is a chest inside. Oct 04 05 11:20:32 exam chest Oct 04 05 11:20:52 The chest is a normal wooden chest. Oct 04 05 11:20:56 open chest Oct 04 05 11:21:33 A scroll with the word 'CENTRE' lies inside. Oct 04 05 11:21:34 There is a knock at the door. Oct 04 05 11:21:35 > Oct 04 05 11:21:44 get scroll chest Oct 04 05 11:22:07 You cannot pick up these items. Oct 04 05 11:22:13 inventory Oct 04 05 11:22:17 --> Mokey (~recedasre@user-0c6seac.cable.mindspring.com) has joined #receda-game Oct 04 05 11:22:25 You have no items. Oct 04 05 11:22:25 --> The_Worminator (~recedasre@i-195-137-115-129.freedom2surf.net) has joined #receda-game Oct 04 05 11:22:31 --> hutchy (~recedasre@dynamic40118.dial.talkgas.net) has joined #receda-game Oct 04 05 11:22:32 > Oct 04 05 11:22:34 open door Oct 04 05 11:23:06 You open the door and walk outside. An old man, waiting at your door, quickly walks up to you. Oct 04 05 11:23:06 The old man stares at you, searchingly. His face is weathered and pockmarked with scars, and he stands painfully with a stoop, leaning on a cane, but you can sense a certain kind of dignity and pride that is buried under decades of toil. He's wearing an sad set of clothes; they're finely made, with good material, but they've been worn for ten years too long and need a good wash. He has an oddly-shaped head. You wonder what h Oct 04 05 11:23:06 is story is. Oct 04 05 11:23:07 --> neuromancer_2 (~recedasre@82-37-30-8.cable.ubr04.wolv.blueyonder.co.uk) has joined #receda-game Oct 04 05 11:23:14 "Lad," he begins, "I know it may seem strange, but I know who you are. Who you really are, I mean. You weren't born here, in Perplex City." He gestures with his cane around at the street and crowds. "You were born in a far away place, and your father... your father, he was a great man. May the lords bless him. You don't belong here, among this scum. I know you must feel that yourself, sometimes. Your fate, your destiny, is m Oct 04 05 11:23:15 uch greater than that." Oct 04 05 11:23:15 A gentleman in a dark coat bumps against the old man as he hurries down the road, and apologises quickly. The old man seem startled and unsure, but continues. "I've travelled a long way to get here, longer than you can imagine, but the journey was worth it, just to see you, my l-" he cuts himself off, coughing. Oct 04 05 11:23:24 "Forgive me, but I must..." says the old man, who then collapses onto the ground, clutching his head. Oct 04 05 11:23:24 You pull him into your home and lay him down, but he pulls you close with frenzied eyes and says, "I need to tell you what you must do. You need to get me a potion, the Elixir of Glimdrang, or I will die from this infernal poison the Lord Flaganroth has given me." You eyes widen. Oct 04 05 11:23:27 "I don't have long, the poison is strong. Do this for me now," he croaks, "or I will die, and the beautiful, nubile Princess will die, and the kingdom will die! And maybe you'll die as well! Prove yourself, young lad, I know you can do it..." Oct 04 05 11:23:29 --> oliverkeers13 (~recedasre@87.242.155.62) has joined #receda-game Oct 04 05 11:23:31 You stand up in determination. You don't want to see this old man die. You don't want to see the kingdom die. And you really want to meet this Princess before she dies. Adventurer, your first Quest is to get the old man the Elixir of Glimdrang! Oct 04 05 11:23:34 WELCOME TO RECEDA'S REVENGE!!! Oct 04 05 11:23:37 > Oct 04 05 11:24:04 enter house Oct 04 05 11:24:06 --> H4T (~recedasre@ACA7B25D.ipt.aol.com) has joined #receda-game Oct 04 05 11:24:07 --> Bixter (~recedasre@nat-132.digitalriver.com) has joined #receda-game Oct 04 05 11:24:17 <-- hutchy has quit (Client Quit) Oct 04 05 11:24:40 You are already inside the house Oct 04 05 11:24:40 There is a wardrobe, a cabinet and a sock puppet here. Oct 04 05 11:24:40 You can move outside. Oct 04 05 11:24:41 > Oct 04 05 11:24:52 --> FreeMorpheme (~recedasre@larden.plus.com) has joined #receda-game Oct 04 05 11:24:56 get puppet Oct 04 05 11:24:56 --> Bartia (~recedasre@213.133.193.195) has joined #receda-game Oct 04 05 11:25:06 You take the puppet Oct 04 05 11:25:13 wear puppet Oct 04 05 11:25:13 > Oct 04 05 11:25:32 doh Oct 04 05 11:25:36 You put the puppet on your hand and wave it in a funny fashion. Oct 04 05 11:25:37 wear puppet Oct 04 05 11:25:38 > Oct 04 05 11:25:43 open cabinet Oct 04 05 11:26:15 You open the cabinet again, but something heavy falls off the top shelf and lands on you. You die. Oct 04 05 11:26:16 > Oct 04 05 11:26:21 --- RecedaBot sets modes [#receda-game -v Loric] Oct 04 05 11:26:30 --> Six (~1@ororke.resnet.auckland.ac.nz) has joined #receda-game Oct 04 05 11:26:45 --> Enigmaster (~chatzilla@82.112.150.129) has joined #receda-game Oct 04 05 11:26:50 You have been resurrected as a new person. You are still inside the house. Oct 04 05 11:26:52 --- RecedaBot sets modes [#receda-game +v tangohead] Oct 04 05 11:27:27 open wardrobe Oct 04 05 11:27:44 >RecedaBot< You are not a bot! You are a person in disguise! Oct 04 05 11:28:06 You open the wardrobe again, despite the fact that you have already opened it and looked inside, but something heavy falls off the top shelf and lands on you. You die. Oct 04 05 11:28:11 --- RecedaBot sets modes [#receda-game -v tangohead] Oct 04 05 11:28:28 You have been resurrected as a new person. You are still inside the house. Oct 04 05 11:28:37 --- RecedaBot sets modes [#receda-game +v Juxta] Oct 04 05 11:28:54 Get scroll Oct 04 05 11:29:02 You take the scroll Oct 04 05 11:29:05 > Oct 04 05 11:29:08 Read scroll Oct 04 05 11:29:24 --> Muffin (~recedasre@tnt-14-63.easynet.co.uk) has joined #receda-game Oct 04 05 11:29:47 --> step (~recedasre@c-24-62-121-239.hsd1.ma.comcast.net) has joined #receda-game Oct 04 05 11:29:53 You read the scroll, which you have already read, which still says 'CENTRE'. While handling it, you cut yourself and bleed to death. Oct 04 05 11:29:55 --- RecedaBot sets modes [#receda-game -v Juxta] Oct 04 05 11:29:57 --> lauriek (~recedasre@81-179-39-225.dsl.pipex.com) has joined #receda-game Oct 04 05 11:30:14 You have been resurrected as a new person. You are still inside the house. Oct 04 05 11:30:22 --- RecedaBot sets modes [#receda-game +v Sasuntsi_Davit] Oct 04 05 11:30:38 leave house Oct 04 05 11:30:56 Teleo Alley sits close to the heart of the town, and a great deal of people and carriages stream along the narrow, cobbled road at all times of day. Both sides of the road are packed with small shops and cramped housing. Shouts, laughter and chatter can be heard constantly. When you aren't being shoved around by busy passers-by, you can spot your home here - it's number 333, the small red door next to the butchers. Oct 04 05 11:30:56 You can move east, west, or inside to your home. Oct 04 05 11:30:56 > Oct 04 05 11:31:23 --> EChris (~recedasre@84.12.75.194) has joined #receda-game Oct 04 05 11:31:26 walk west Oct 04 05 11:31:32 --> Spankit (~recedasre@va-71-51-1-164.dhcp.sprint-hsd.net) has joined #receda-game Oct 04 05 11:31:42 Teleo Alley / Taversen Gate Oct 04 05 11:31:42 Teleo Alley joins on to the rather more dignified Taversen Gate road here. Taversen Gate is a broad thoroughfare, with imposing, respectable businesses along both sides, like physicians and dentists for the town's endemic orthodontic problems. The people and businesses here have the money to afford little flowerboxes to put on the pavement. You look a bit out of place here, especially late in the morning on a school day. Oct 04 05 11:31:42 You can move north, east or south. Oct 04 05 11:31:42 > Oct 04 05 11:32:22 walk north Oct 04 05 11:32:43 Henderson Road / Taversen Gate / Marginal Lane Oct 04 05 11:32:43 You're sure this place has a name that's more interesting than just three roads joined together, but you haven't learned it yet. It's some kind of Place or Circus or Square. Maybe not a square, because it's not square-shaped. Who knows? There's a statue here, so it must be pretty important. Exactly what the statue is of, you don't know - it seems to be of a number of people in a parade, with the person at its head being some Oct 04 05 11:32:43 important general. Oct 04 05 11:32:43 There's a city hospital here, and a coach station. Lots of busy-looking people are milling around the coach station, buying newspapers and food and drinks. To the north, along Taversen Gate, you can glimpse a wide open space and just about see the imposing buildings of the Academy. Oct 04 05 11:32:48 You can move north, east or south. Oct 04 05 11:32:49 > Oct 04 05 11:33:22 move north Oct 04 05 11:33:32 --> Kirjava (~recedasre@comp111.queens.ox.ac.uk) has joined #receda-game Oct 04 05 11:33:43 <-- EChris has quit (Client Quit) Oct 04 05 11:33:57 --> IRCPlayer (~recedasre@mail1.greatlakesevents.com) has joined #receda-game Oct 04 05 11:33:58 Southwest Taversen Square Oct 04 05 11:33:59 This is the main entrance to the heart of the city and its greatest institution - Taversen Square, and the Perplex City Academy. One day you wish you could become smart enough to get into the Academy, but your teachers at school just mutter about tuition fees and exams results, and then proceed to beat you, if you mention such a thing. It's probably because they couldn't get into the Academy either. Oh, what you would give t Oct 04 05 11:33:59 o become an Academician! You might not be the head of the class, but you feel you somehow have a destiny to be fulfilled. Oct 04 05 11:34:00 You're standing at the end of Taversen Gate, just beyond the stone and metal archway that is the Gate itself. Taversen Square itself stretches out before you, a vast expanse of white, dotted with fountains and statues and benches, with a huge central fountain. A policeman watches you warily. Oct 04 05 11:34:04 You can move north, east, or into the Square. Oct 04 05 11:34:41 <-- tangohead has quit (Client Quit) Oct 04 05 11:34:42 <-- IRCPlayer has quit (Client Quit) Oct 04 05 11:34:59 > Oct 04 05 11:35:22 slowly walk into Square Oct 04 05 11:35:45 Taversen Square Oct 04 05 11:35:45 Oct 04 05 11:35:45 You slowly walk into the square. Oct 04 05 11:35:45 Oct 04 05 11:35:45 You stand in the middle of Taversen Square - in the middle of Perplex City. The sun shines harshly overhead, gleaming on the grand central fountain and reflecting brilliantly off the white tiling of the Square itself. Some pigeons and crows mill around on the fountain's edges, cocking their heads nervously as you approach. A few important-looking people walk around, deep in conversation, ignoring you. Oct 04 05 11:35:48 You can move northeast, northwest, southeast or southwest. Oct 04 05 11:35:49 > Oct 04 05 11:36:18 walk northeast Oct 04 05 11:36:44 <-- Mokey has quit (Client Quit) Oct 04 05 11:36:53 Northeast Taversen Square Oct 04 05 11:36:54 There's not much to see here, beyond the expanse of Taversen Square. From here, Mixture Street heads out east, and you can continue walking along a path to the north that's overlooked by the Academy's eastern wall. Oct 04 05 11:36:54 You can move north, east, south, southwest or west. Oct 04 05 11:36:55 > Oct 04 05 11:37:22 walk south Oct 04 05 11:37:34 Southeast Taversen Square Oct 04 05 11:37:35 Taversen Square lies before you. At the opposite end, behind the grand fountains, you can see the front door of the Academy. Behind you, on the south and east sides of the Square, are tall, beautiful and immensely rich buildings. The head office of the Perplex City Free Press is here, among other buildings. Oct 04 05 11:37:35 A begger is sitting here, gazing shiftily at a couple of policemen standing nearby, engaging in some kind of cold war that precludes them from removing him without causing a huge amount of commotion. He's wearing several layers of clothes, which is unusual for such a warm day. Oct 04 05 11:37:36 You can move north, east, west, or into the Square. Oct 04 05 11:37:37 > Oct 04 05 11:38:16 walk towards begger Oct 04 05 11:38:31 --> dusty2229 (~recedasre@87.82.6.117) has joined #receda-game Oct 04 05 11:38:33 You are already standing next to the beggar. Oct 04 05 11:38:34 > Oct 04 05 11:38:39 talk to begger Oct 04 05 11:38:51 --> steppy (user@c-24-62-121-239.hsd1.ma.comcast.net) has joined #receda-game Oct 04 05 11:38:56 --> Mokey (~recedasre@user-0c6seac.cable.mindspring.com) has joined #receda-game Oct 04 05 11:39:13 The beggar mumbles something unintelligible and goes back to looking into his empty bottle. Oct 04 05 11:39:14 > Oct 04 05 11:39:20 <-- step has quit (Client Quit) Oct 04 05 11:39:42 walk south (try to avoid policeman) Oct 04 05 11:39:57 There is no exit to the south. Oct 04 05 11:39:58 > Oct 04 05 11:40:04 <-- dusty2229 has quit (Client Quit) Oct 04 05 11:40:14 walk east Oct 04 05 11:40:36 Kink Street / Wardlock Street Oct 04 05 11:40:37 Being so near to Taversen Square, most of this area is taken up with expensive or exclusive shops, restaurants or clubs, like the Capita Club, a favourite destination for politicians. One of the shops here is Alric's Potions; Alric (if that's his real name, which you highly doubt) claims to be able to produce medicines and potions that have useful effects. Judging by the number of people going in and out of the shop, people Oct 04 05 11:40:37 must believe it, although for some reason most of the visitors appear to be female. Oct 04 05 11:40:37 You can move east, south, west or inside the potion shop. Oct 04 05 11:40:38 > Oct 04 05 11:41:15 walk into the Alric's potion shop Oct 04 05 11:41:46 The door is closed. You hear sounds inside. The door says 'Please knock'. Oct 04 05 11:41:46 > Oct 04 05 11:41:53 knock on door Oct 04 05 11:42:23 The door opens, as if by magic (well, actually, it's your hand) and you walk inside. Oct 04 05 11:42:24 For a potions shop, there's precious little on display - just some coloured jars with strange liquids floating around. Most of the business seems to be done behind a curtained-off area, from behind which you can hear regular outbursts of giggling and a steady flow of women and the occasional well-dressed man in and out. Alric is sitting behind a countertop, greeting people in between reading a newspaper. The newspaper headli Oct 04 05 11:42:24 ne says something about a nearby kingdom that's been in turmoil ever since its royal family disappeared, many years ago. Oct 04 05 11:42:25 You can move outside. Oct 04 05 11:42:27 > Oct 04 05 11:42:53 talk to Alric Oct 04 05 11:43:06 What do you say to Alric? Oct 04 05 11:43:07 > Oct 04 05 11:43:47 --> Guest43878 (sgtmikeyat@dialup-4.156.153.173.Dial1.Boston1.Level3.net) has joined #receda-game Oct 04 05 11:43:52 --> Rob (~recedasre@ACD429B0.ipt.aol.com) has joined #receda-game Oct 04 05 11:43:56 'do you know anything about the Elixer of Glimdrang?" Oct 04 05 11:44:22 <-- Guest43878 (sgtmikeyat@dialup-4.156.153.173.Dial1.Boston1.Level3.net) has left #receda-game Oct 04 05 11:45:23 "Ah, the Elixir of Glimdrang!" he says, with a twinkle in his eye. "Yes, I remember it well. It's a difficult potion to come up with, and to conjure it, I would need three things: Fletcher's Spirit, which is a very strong alcoholic drink. It also needs an Academician's Lens, in order to measure the liquids. Finally, I would need the 3rd Volume of Mages, which is a rare book, but you can find it in some libraries." Oct 04 05 11:45:23 > Oct 04 05 11:45:23 --> Private_Walker (sgtmikeyat@dialup-4.156.153.173.Dial1.Boston1.Level3.net) has joined #receda-game Oct 04 05 11:45:26 <-- Rob has quit (Client Quit) Oct 04 05 11:46:01 --> H4T860 (~recedasre@ACA7B25D.ipt.aol.com) has joined #receda-game Oct 04 05 11:46:08 <-- PFCMacWalker has quit (Ping timeout: 181 seconds) Oct 04 05 11:46:22 leave Alrics Shop Oct 04 05 11:46:39 Kink Street / Wardlock Street Oct 04 05 11:46:42 Being so near to Taversen Square, most of this area is taken up with expensive or exclusive shops, restaurants or clubs, like the Capita Club, a favourite destination for politicians. One of the shops here is Alric's Potions; Alric (if that's his real name, which you highly doubt) claims to be able to produce medicines and potions that have useful effects. Judging by the number of people going in and out of the shop, people Oct 04 05 11:46:42 must believe it, although for some reason most of the visitors appear to be female. Oct 04 05 11:46:42 You can move east, south, west or inside the potion shop. Oct 04 05 11:46:42 > Oct 04 05 11:46:50 move west Oct 04 05 11:47:07 Southeast Taversen Square Oct 04 05 11:47:10 Taversen Square lies before you. At the opposite end, behind the grand fountains, you can see the front door of the Academy. Behind you, on the south and east sides of the Square, are tall, beautiful and immensely rich buildings. The head office of the Perplex City Free Press is here, among other buildings. Oct 04 05 11:47:10 A begger is sitting here, gazing shiftily at a couple of policemen standing nearby, engaging in some kind of cold war that precludes them from removing him without causing a huge amount of commotion. He's wearing several layers of clothes, which is unusual for such a warm day. Oct 04 05 11:47:10 You can move north, east, west, or into the Square. Oct 04 05 11:47:12 > Oct 04 05 11:47:38 walk into Square Oct 04 05 11:47:51 Taversen Square Oct 04 05 11:47:54 You stand in the middle of Taversen Square - in the middle of Perplex City. The sun shines harshly overhead, gleaming on the grand central fountain and reflecting brilliantly off the white tiling of the Square itself. Some pigeons and crows mill around on the fountain's edges, cocking their heads nervously as you approach. A few important-looking people walk around, deep in conversation, ignoring you. Oct 04 05 11:47:54 You can move northeast, northwest, southeast or southwest. Oct 04 05 11:47:54 > Oct 04 05 11:48:32 walk towards Academy Oct 04 05 11:48:55 Northwest Taversen Square Oct 04 05 11:48:55 The Academy's front entrance lies here, embedded in a tall, thick grey wall that stretches along the north and west sides of Taversen Square. The doors are black, with ornate patterns spiralling over them, drawn in solid gold. That's right - solid gold! Occasionally you and the other boys from the school come over here to gaze at the doors, and think about the solid gold paving stones, solid gold lampposts, solid gold walls Oct 04 05 11:48:55 and solid gold rabbits that must surely hide behind those doors. Sometimes some kindly-looking Academicians standing on top of the walls will wave down and say something like 'inner city deprivation' and 'institute population control'. You don't know what they mean with such long words, but it must be nice. Once you even saw the Head of the Academy on one of the walls; you're not sure, but you think he spat onto the ground b Oct 04 05 11:49:01 elow (must've been some solid gold getting into his food). Then he threw some garbage over the side onto your head - you kept that garbage ever since. Oct 04 05 11:49:05 You can move east, south, or into the Square. Oct 04 05 11:49:05 > Oct 04 05 11:50:10 knock on the Academy doors Oct 04 05 11:50:42 You knock on the door, but it remains firmly closed. A young Academician standing at the top of the gates drops a very heavy book on your head, probably conducting a physics experiment. Oh well, it's not your fault. In any case, you're dead, and it's probably not a good idea to try and get into the Academy through the front door. Oct 04 05 11:50:45 > Oct 04 05 11:50:45 --- RecedaBot sets modes [#receda-game -v Sasuntsi_Davit] Oct 04 05 11:50:53 You have been resurrected in a new body. Oct 04 05 11:51:03 --- RecedaBot sets modes [#receda-game +v chippy] Oct 04 05 11:51:40 move south Oct 04 05 11:52:02 Southwest Taversen Square Oct 04 05 11:52:02 This is the main entrance to the heart of the city and its greatest institution - Taversen Square, and the Perplex City Academy. One day you wish you could become smart enough to get into the Academy, but your teachers at school just mutter about tuition fees and exams results, and then proceed to beat you, if you mention such a thing. It's probably because they couldn't get into the Academy either. Oh, what you would give t Oct 04 05 11:52:02 o become an Academician! You might not be the head of the class, but you feel you somehow have a destiny to be fulfilled. Oct 04 05 11:52:02 You're standing at the end of Taversen Gate, just beyond the stone and metal archway that is the Gate itself. Taversen Square itself stretches out before you, a vast expanse of white, dotted with fountains and statues and benches, with a huge central fountain. A policeman watches you warily. Oct 04 05 11:52:11 You can move north, east, or into the Square. Oct 04 05 11:52:17 > Oct 04 05 11:52:21 talk to the nice policeman Oct 04 05 11:52:38 The nice policeman doesn't seem so nice, and impolitely ignores you. Oct 04 05 11:52:41 > Oct 04 05 11:52:49 walk east Oct 04 05 11:53:06 Southeast Taversen Square Oct 04 05 11:53:10 Taversen Square lies before you. At the opposite end, behind the grand fountains, you can see the front door of the Academy. Behind you, on the south and east sides of the Square, are tall, beautiful and immensely rich buildings. The head office of the Perplex City Free Press is here, among other buildings. Oct 04 05 11:53:10 A begger is sitting here, gazing shiftily at a couple of policemen standing nearby, engaging in some kind of cold war that precludes them from removing him without causing a huge amount of commotion. He's wearing several layers of clothes, which is unusual for such a warm day. Oct 04 05 11:53:10 You can move north, east, west, or into the Square. Oct 04 05 11:53:10 > Oct 04 05 11:53:13 walk south Oct 04 05 11:53:51 walk east Oct 04 05 11:54:13 Since there is no exit to the south, you walk into a wall, weakening the structure such that it collapses on you. You die. I guess you shouldn't try walking into walls. Oct 04 05 11:54:17 --- RecedaBot sets modes [#receda-game -v chippy] Oct 04 05 11:54:27 You have been resurrected in a new body. Oct 04 05 11:54:33 --- RecedaBot sets modes [#receda-game +v josiah] Oct 04 05 11:55:10 walk east Oct 04 05 11:55:28 Kink Street / Wardlock Street Oct 04 05 11:55:30 Being so near to Taversen Square, most of this area is taken up with expensive or exclusive shops, restaurants or clubs, like the Capita Club, a favourite destination for politicians. One of the shops here is Alric's Potions; Alric (if that's his real name, which you highly doubt) claims to be able to produce medicines and potions that have useful effects. Judging by the number of people going in and out of the shop, people Oct 04 05 11:55:30 must believe it, although for some reason most of the visitors appear to be female. Oct 04 05 11:55:30 You can move east, south, west or inside the potion shop. Oct 04 05 11:55:30 > Oct 04 05 11:56:08 move east Oct 04 05 11:56:57 Government Lane / Apple Street / Kink Street Oct 04 05 11:56:57 Government Lane begins here, and stretches southwards. Not a terribly imaginative name for a street, but pretty descriptive. Along this street are the innumerable departments and institutions that are responsible for keep the wheels of Perplex City moving, if not moving terribly smoothly. Apple Street heads northeast towards your school, and Kink Street heads west. Oct 04 05 11:56:57 You can move north, south or west. Oct 04 05 11:56:57 > Oct 04 05 11:57:17 move north Oct 04 05 11:57:43 Mixture Street / Apple Street / Parancore Way Oct 04 05 11:57:43 This is where your school is - Fanhill School. It's an imposing, broad edifice, taking up almost a full block of land and housing well over a thousand students. It used to be government offices but was transferred to the city education authorities some years ago, after everything of value was removed from it. You can see the window of your classroom up on the second floor, and the headmaster's office on the fourth floor, whe Oct 04 05 11:57:43 re he can survey his empire. The gates to the school lie open. Oct 04 05 11:57:43 The Parancore Way begins here, one of the longest streets in the city. It joins onto Mixture Street and Apple Street. Oct 04 05 11:57:49 You can move south, east or into the school. Oct 04 05 11:57:49 > Oct 04 05 11:57:54 enter school Oct 04 05 11:58:41 You enter the school, where the teacher on duty collars you and sticks you in detention for being late. By the time school is over and you get back home, the old man is dead. Game over. Oct 04 05 11:58:41 <-- Mokey has quit (Client Quit) Oct 04 05 11:58:42 > Oct 04 05 11:58:43 --- RecedaBot sets modes [#receda-game -v josiah] Oct 04 05 11:59:08 You have been resurrected in a new body. You back at Mixture Street / Apple Street / Parancore Way Oct 04 05 11:59:17 --- RecedaBot sets modes [#receda-game +v dysper] Oct 04 05 11:59:44 --> Mokey (~recedasre@user-0c6seac.cable.mindspring.com) has joined #receda-game Oct 04 05 11:59:47 look around Oct 04 05 12:00:04 You don't see anything particularly interesting. Nothing has changed, at least. Oct 04 05 12:00:06 > Oct 04 05 12:00:15 east Oct 04 05 12:01:18 move east Oct 04 05 12:01:20 An Alley Oct 04 05 12:01:20 You enter a dark alley. It seems pretty dangerous, and shadows abound. You'd better leave soon. Oct 04 05 12:01:20 You can move west. Oct 04 05 12:01:21 > Oct 04 05 12:01:27 move wesr Oct 04 05 12:01:28 move west Oct 04 05 12:01:43 quickly :D Oct 04 05 12:02:01 Mixture Street / Apple Street / Parancore Way Oct 04 05 12:02:03 This is where your school is - Fanhill School. It's an imposing, broad edifice, taking up almost a full block of land and housing well over a thousand students. It used to be government offices but was transferred to the city education authorities some years ago, after everything of value was removed from it. You can see the window of your classroom up on the second floor, and the headmaster's office on the fourth floor, whe Oct 04 05 12:02:03 re he can survey his empire. The gates to the school lie open. Oct 04 05 12:02:03 The Parancore Way begins here, one of the longest streets in the city. It joins onto Mixture Street and Apple Street. Oct 04 05 12:02:06 You can move south, east or into the school. You can also move to the west - it seems that an apple cart was blocking your view. Oct 04 05 12:02:09 > Oct 04 05 12:02:11 go south Oct 04 05 12:02:44 Government Lane / Apple Street / Kink Street Oct 04 05 12:02:44 Government Lane begins here, and stretches southwards. Not a terribly imaginative name for a street, but pretty descriptive. Along this street are the innumerable departments and institutions that are responsible for keep the wheels of Perplex City moving, if not moving terribly smoothly. Apple Street heads northeast towards your school, and Kink Street heads west. Oct 04 05 12:02:44 You can move north, south or west. Oct 04 05 12:02:45 > Oct 04 05 12:03:10 go back north carefully avoiding any apples or carts Oct 04 05 12:03:48 Mixture Street / Apple Street / Parancore Way Oct 04 05 12:03:48 Oct 04 05 12:03:48 You expertly dodge around carts of all sorts to arrive here. Oct 04 05 12:03:48 Oct 04 05 12:03:48 This is where your school is - Fanhill School. It's an imposing, broad edifice, taking up almost a full block of land and housing well over a thousand students. It used to be government offices but was transferred to the city education authorities some years ago, after everything of value was removed from it. You can see the window of your classroom up on the second floor, and the headmaster's office on the fourth floor, whe Oct 04 05 12:03:48 re he can survey his empire. The gates to the school lie open. Oct 04 05 12:03:52 The Parancore Way begins here, one of the longest streets in the city. It joins onto Mixture Street and Apple Street. Oct 04 05 12:03:55 You can move south, east, west or into the school. Oct 04 05 12:03:58 > Oct 04 05 12:04:02 go west Oct 04 05 12:04:10 Mixture Street Oct 04 05 12:04:14 Mixture Street has a (ha ha) a mixture of shops, residential, entertainment establishments. A theatre might be right next to a nursing home; a museum next to a podiatrist. It's an interesting place to be, and it usually has all sorts of fads in it, like this new 'electricity' that they're talking about. One of the more interesting places is the new White Code Tavern, which is proving to be popular with Academicians; it has a Oct 04 05 12:04:14 strange sign with white symbols on a navy background, below the head of some famous scholar. It's said that in order to you get in, you have to decode the symbols. Oct 04 05 12:04:14 You can move northeast, east, or into the tavern. Oct 04 05 12:04:17 > Oct 04 05 12:04:31 examine symbols Oct 04 05 12:05:13 The code on the sign looks like it's been altered. It says: "0110000101100011011000010110010000110011011011010111100100100000011100100011000000110000011011000111101000100001001000000110101000110000001100000010000001110010001000000111000001110111011011100011001101100100" Oct 04 05 12:05:13 Someone has drawn a curly mustache on the head. Oct 04 05 12:05:17 > Oct 04 05 12:06:32 go northeast Oct 04 05 12:06:55 Fanhill Road Oct 04 05 12:06:55 This road runs behind your school, with a tall wall standing in your way. You can hear the sounds of students running around and playing inside it. There's a pile of rubbish and miscellaenous things lying against the road behind you. Oct 04 05 12:06:55 You can move southwest or north. Oct 04 05 12:06:56 > Oct 04 05 12:07:59 carefully examine rubbish by nudging it around with my feet Oct 04 05 12:08:30 You unearth a ladder among the rubbish. Oct 04 05 12:08:31 > Oct 04 05 12:08:55 take ladder Oct 04 05 12:10:14 You attempt to pick up the ladder and fit it into your bag, but the bag tears, you fall over, hitting your head and, alas, die. Oct 04 05 12:10:15 > Oct 04 05 12:10:16 --- RecedaBot sets modes [#receda-game -v dysper] Oct 04 05 12:10:31 You have been resurrected in a new body. Oct 04 05 12:10:33 > Oct 04 05 12:10:34 --- RecedaBot sets modes [#receda-game +v Cassandra] Oct 04 05 12:11:15 go southwest Oct 04 05 12:11:30 Mixture Street Oct 04 05 12:11:31 Mixture Street has a (ha ha) a mixture of shops, residential, entertainment establishments. A theatre might be right next to a nursing home; a museum next to a podiatrist. It's an interesting place to be, and it usually has all sorts of fads in it, like this new 'electricity' that they're talking about. One of the more interesting places is the new White Code Tavern, which is proving to be popular with Academicians; it has a Oct 04 05 12:11:31 strange sign with white symbols on a navy background, below the head of some famous scholar. It's said that in order to you get in, you have to decode the symbols. Oct 04 05 12:11:33 You can move northeast, east, or into the tavern. Oct 04 05 12:11:35 > Oct 04 05 12:11:53 go into tavern Oct 04 05 12:12:30 The door is closed. There is a speaking grille set into it, presumably for some kind of password. Oct 04 05 12:12:31 > Oct 04 05 12:13:11 <-- Bixter has quit (Read error: 104 (Connection reset by peer)) Oct 04 05 12:13:44 --> EChris (~recedasre@84.12.75.194) has joined #receda-game Oct 04 05 12:13:53 say acad3my r00lz! j00 r pwn3d to grille Oct 04 05 12:14:24 The White Code Tavern Oct 04 05 12:14:25 Oct 04 05 12:14:25 Congratulations! The door creaks open. Oct 04 05 12:14:25 Oct 04 05 12:14:25 It's amazing how loud it is in here compared to what you can hear outside; no doubt it's some Academician trickery to baffle the noise. The tavern is divided up into different areas by rough white walls, and populated with a motley selection of benches. You can see a rather large number of Academicians in here for this time of day, alternately arguing or joking with foaming tankards of ale. Pretty waitresses circulate around Oct 04 05 12:14:28 the benches, replacing empty drinks and calming the Academicians down (or getting them excited, in some cases). Oct 04 05 12:14:31 Behind the broad, well-protected bar that lies along one side of the tavern is a busty, red-cheeked barmaid with long blonde tresses. She serves the customers with a smile, but you can tell that something is bothering her. Oct 04 05 12:14:37 There is also a bored-looking Academician sitting on his own at a table. Oct 04 05 12:14:39 You can move outside. Oct 04 05 12:14:41 > Oct 04 05 12:15:04 talk to bored-looking Academician Oct 04 05 12:15:12 What do you say? Oct 04 05 12:15:28 <-- Mokey has quit (Client Quit) Oct 04 05 12:15:38 <-- Kirjava has quit (Client Quit) Oct 04 05 12:16:04 Do they serve Fletcher's Spirit here? Oct 04 05 12:16:23 "Fletcher's Spirit? Aren't you a bit young for that? You should ask the barmaid about that, I think they have some of that stuff here," he replies. Oct 04 05 12:16:23 > Oct 04 05 12:16:30 --> Mokey (~recedasre@user-0c6seac.cable.mindspring.com) has joined #receda-game Oct 04 05 12:17:24 tell academician thanks! also, do you know where I can find an Academician's lens? Oct 04 05 12:18:57 "Yeah, of course I know. The Academy! We all get given a bunch when we join. I tell you what, I have a lot in my office, and I'll tell you the way to get there if you tell me a good joke. I'm a really helpful guy, after all. Good job you met me," he says, perking up. Oct 04 05 12:18:57 > Oct 04 05 12:20:20 He says impatiently, "Well, I'm waiting..." Oct 04 05 12:20:21 > Oct 04 05 12:20:48 <-- uneasyjd has quit (Client Quit) Oct 04 05 12:20:49 Here's a good one! Why is a Raven like a writing-desk? Oct 04 05 12:21:19 "I don't know, why is that?" he says, with narrowed eyes. This had better be good, you think to yourself. Oct 04 05 12:21:21 > Oct 04 05 12:22:10 Because Poe wrote on both! Oct 04 05 12:22:45 Can I buy you a drink? Oct 04 05 12:23:00 The Academician laughs wildly. For some reason, he enjoyed the joke. You don't know why. He takes a moment to compose yourself. You wait patiently. Oct 04 05 12:23:01 > Oct 04 05 12:24:27 He says, "If you go to Villier Park, which is in the southwest of the city, there's an entrance to the catacombs. It's like a back door into the Academy. If you can find your way through, you can get to my office. Here's a key." He hands over the key and you take it. Oct 04 05 12:24:28 > Oct 04 05 12:24:52 <-- Daffy has quit (Client Quit) Oct 04 05 12:25:16 Thanks! Oct 04 05 12:25:28 put key in pocket Oct 04 05 12:25:44 You already have the key. Oct 04 05 12:25:45 > Oct 04 05 12:25:49 talk to barmaid Oct 04 05 12:26:12 The barmaid looks at you blankly, trying to figure out your unspoken words. Oct 04 05 12:26:13 > Oct 04 05 12:26:33 Hello there! I hear you have the finest Fletcher's Spirit in the city! Oct 04 05 12:27:10 She says glumly, "Yes, we do indeed. Why's that? Surely you don't want to drink it?" Oct 04 05 12:27:11 > Oct 04 05 12:27:47 --> Lazarus (~andy@tank34.plus.com) has joined #receda-game Oct 04 05 12:28:00 Not I - my dying father's last request was one last drink of Fletcher's, right from the White Code Tavern. Oct 04 05 12:28:39 I promised him that, even though I've failed him in so many things, I would fulfill this last wish. Oct 04 05 12:29:03 She says sarcastically, "Yeah, I'm sure. Well, you'd still need to pay. Unless you want to do me a favour. I'm feeling a bit low ever since my boyfriend disappeared, I don't suppose you could get me some flowers?" You don't know why she can't get the flowers herself, or indeed why she's telling you this, but whatever works. Oct 04 05 12:29:04 > Oct 04 05 12:29:38 What flowers would you like? Oct 04 05 12:30:12 "Any! I'm not picky. Apart from daisies. They don't count." Oct 04 05 12:30:13 > Oct 04 05 12:30:52 Of course I will! Anything I can do to make you feel better. Oct 04 05 12:31:10 One last thing: are there any libraries of note around here? Oct 04 05 12:31:13 "Enough! Just get me the flowers already!" Oct 04 05 12:31:14 > Oct 04 05 12:31:32 leave tavern Oct 04 05 12:31:54 Mixture Street Oct 04 05 12:31:54 Mixture Street has a (ha ha) a mixture of shops, residential, entertainment establishments. A theatre might be right next to a nursing home; a museum next to a podiatrist. It's an interesting place to be, and it usually has all sorts of fads in it, like this new 'electricity' that they're talking about. One of the more interesting places is the new White Code Tavern, which is proving to be popular with Academicians; it has a Oct 04 05 12:31:54 strange sign with white symbols on a navy background, below the head of some famous scholar. It's said that in order to get in, you have to decode the symbols. Oct 04 05 12:31:55 You can move northeast, east, or into the tavern. Oct 04 05 12:31:57 > Oct 04 05 12:32:23 go east Oct 04 05 12:32:42 Mixture Street / Apple Street / Parancore Way Oct 04 05 12:32:43 This is where your school is - Fanhill School. It's an imposing, broad edifice, taking up almost a full block of land and housing well over a thousand students. It used to be government offices but was transferred to the city education authorities some years ago, after everything of value was removed from it. You can see the window of your classroom up on the second floor, and the headmaster's office on the fourth floor, whe Oct 04 05 12:32:43 re he can survey his empire. The gates to the school lie open. Oct 04 05 12:32:43 The Parancore Way begins here, one of the longest streets in the city. It joins onto Mixture Street and Apple Street. Oct 04 05 12:32:47 You can move south, east, west or into the school. Oct 04 05 12:32:48 > Oct 04 05 12:33:02 go south Oct 04 05 12:33:27 Government Lane / Apple Street / Kink Street Oct 04 05 12:33:28 Government Lane begins here, and stretches southwards. Not a terribly imaginative name for a street, but pretty descriptive. Along this street are the innumerable departments and institutions that are responsible for keep the wheels of Perplex City moving, if not moving terribly smoothly. Apple Street heads northeast towards your school, and Kink Street heads west. Oct 04 05 12:33:28 You can move north, south or west. Oct 04 05 12:33:28 > Oct 04 05 12:33:50 <-- Mokey has quit (Client Quit) Oct 04 05 12:34:15 go west Oct 04 05 12:34:33 Kink Street / Wardlock Street Oct 04 05 12:34:34 Being so near to Taversen Square, most of this area is taken up with expensive or exclusive shops, restaurants or clubs, like the Capita Club, a favourite destination for politicians. One of the shops here is Alric's Potions; Alric (if that's his real name, which you highly doubt) claims to be able to produce medicines and potions that have useful effects. Judging by the number of people going in and out of the shop, people Oct 04 05 12:34:34 must believe it, although for some reason most of the visitors appear to be female. Oct 04 05 12:34:34 You can move east, south, west or inside the potion shop. Oct 04 05 12:34:36 > Oct 04 05 12:34:57 go west Oct 04 05 12:35:15 Southeast Taversen Square Oct 04 05 12:35:16 Taversen Square lies before you. At the opposite end, behind the grand fountains, you can see the front door of the Academy. Behind you, on the south and east sides of the Square, are tall, beautiful and immensely rich buildings. The head office of the Perplex City Free Press is here, among other buildings. Oct 04 05 12:35:16 A begger is sitting here, gazing shiftily at a couple of policemen standing nearby, engaging in some kind of cold war that precludes them from removing him without causing a huge amount of commotion. He's wearing several layers of clothes, which is unusual for such a warm day. Oct 04 05 12:35:16 You can move north, east, west, or into the Square. Oct 04 05 12:35:19 > Oct 04 05 12:36:00 go west Oct 04 05 12:36:36 Southwest Taversen Square Oct 04 05 12:36:37 This is the main entrance to the heart of the city and its greatest institution - Taversen Square, and the Perplex City Academy. One day you wish you could become smart enough to get into the Academy, but your teachers at school just mutter about tuition fees and exams results, and then proceed to beat you, if you mention such a thing. It's probably because they couldn't get into the Academy either. Oh, what you would give t Oct 04 05 12:36:37 o become an Academician! You might not be the head of the class, but you feel you somehow have a destiny to be fulfilled. Oct 04 05 12:36:38 You're standing at the end of Taversen Gate, just beyond the stone and metal archway that is the Gate itself. Taversen Square itself stretches out before you, a vast expanse of white, dotted with fountains and statues and benches, with a huge central fountain. A policeman watches you warily. Oct 04 05 12:36:43 You can move north, east, south, or into the Square. Oct 04 05 12:36:45 > Oct 04 05 12:36:56 go south Oct 04 05 12:36:57 --> Bixter (~Bixter@nat-132.digitalriver.com) has joined #receda-game Oct 04 05 12:37:02 Henderson Road / Taversen Gate / Marginal Lane Oct 04 05 12:37:03 You're sure this place has a name that's more interesting than just three roads joined together, but you haven't learned it yet. It's some kind of Place or Circus or Square. Maybe not a square, because it's not square-shaped. Who knows? There's a statue here, so it must be pretty important. Exactly what the statue is of, you don't know - it seems to be of a number of people in a parade, with the person at its head being some Oct 04 05 12:37:03 important general. Oct 04 05 12:37:03 There's a city hospital here, and a coach station. Lots of busy-looking people are milling around the coach station, buying newspapers and food and drinks. To the north, along Taversen Gate, you can glimpse a wide open space and just about see the imposing buildings of the Academy. Oct 04 05 12:37:09 You can move north, east or south. Oct 04 05 12:37:10 > Oct 04 05 12:37:37 go south Oct 04 05 12:38:08 Teleo Alley / Taversen Gate Oct 04 05 12:38:08 Teleo Alley joins on to the rather more dignified Taversen Gate road here. Taversen Gate is a broad thoroughfare, with imposing, respectable businesses along both sides, like physicians and dentists for the town's endemic orthodontic problems. The people and businesses here have the money to afford little flowerboxes to put on the pavement. You look a bit out of place here, especially late in the morning on a school day. Oct 04 05 12:38:08 You feel like you should be moving faster. Time could be running out for the old man. Oct 04 05 12:38:08 You can move north, east or south. Oct 04 05 12:38:10 > Oct 04 05 12:38:31 examine flowerboxes Oct 04 05 12:38:45 There are some pretty flowers in them. Oct 04 05 12:38:46 > Oct 04 05 12:39:15 carefully pick flowers that are not daisies Oct 04 05 12:39:44 You take the flowers that are not daisies. Oct 04 05 12:39:44 > Oct 04 05 12:39:56 go back to White Code Tavern Oct 04 05 12:40:42 You attempt to walk directly to the White Code Tavern, with no diversions, but end up walking into a private house, getting shot by a crossbow and dying. Better not try that one again. Oct 04 05 12:40:42 > Oct 04 05 12:40:42 --- RecedaBot sets modes [#receda-game -v Cassandra] Oct 04 05 12:40:50 You have been resurrected in a new body. Oct 04 05 12:40:51 --- RecedaBot sets modes [#receda-game +v Muffin] Oct 04 05 12:41:39 Muffin, your turn is about to lapse. Please make your move. Oct 04 05 12:42:07 --- RecedaBot sets modes [#receda-game -v Muffin] Oct 04 05 12:42:11 --- RecedaBot sets modes [#receda-game +v Riiick] Oct 04 05 12:42:23 n Oct 04 05 12:42:40 Henderson Road / Taversen Gate / Marginal Lane Oct 04 05 12:42:40 You're sure this place has a name that's more interesting than just three roads joined together, but you haven't learned it yet. It's some kind of Place or Circus or Square. Maybe not a square, because it's not square-shaped. Who knows? There's a statue here, so it must be pretty important. Exactly what the statue is of, you don't know - it seems to be of a number of people in a parade, with the person at its head being some Oct 04 05 12:42:40 important general. Oct 04 05 12:42:40 There's a city hospital here, and a coach station. Lots of busy-looking people are milling around the coach station, buying newspapers and food and drinks. To the north, along Taversen Gate, you can glimpse a wide open space and just about see the imposing buildings of the Academy. Oct 04 05 12:42:44 You can move north, east or south. Oct 04 05 12:42:46 > Oct 04 05 12:42:53 n Oct 04 05 12:43:06 Southwest Taversen Square Oct 04 05 12:43:06 This is the main entrance to the heart of the city and its greatest institution - Taversen Square, and the Perplex City Academy. One day you wish you could become smart enough to get into the Academy, but your teachers at school just mutter about tuition fees and exams results, and then proceed to beat you, if you mention such a thing. It's probably because they couldn't get into the Academy either. Oh, what you would give t Oct 04 05 12:43:06 o become an Academician! You might not be the head of the class, but you feel you somehow have a destiny to be fulfilled. Oct 04 05 12:43:06 You're standing at the end of Taversen Gate, just beyond the stone and metal archway that is the Gate itself. Taversen Square itself stretches out before you, a vast expanse of white, dotted with fountains and statues and benches, with a huge central fountain. A policeman watches you warily. Oct 04 05 12:43:13 You can move north, east, south or into the Square. Oct 04 05 12:43:14 > Oct 04 05 12:43:18 e Oct 04 05 12:43:34 Southeast Taversen Square Oct 04 05 12:43:34 Taversen Square lies before you. At the opposite end, behind the grand fountains, you can see the front door of the Academy. Behind you, on the south and east sides of the Square, are tall, beautiful and immensely rich buildings. The head office of the Perplex City Free Press is here, among other buildings. Oct 04 05 12:43:34 A beggar is sitting here, gazing shiftily at a couple of policemen standing nearby, engaging in some kind of cold war that precludes them from removing him without causing a huge amount of commotion. He's wearing several layers of clothes, which is unusual for such a warm day. Oct 04 05 12:43:35 You can move north, east, west, or into the Square. Oct 04 05 12:43:36 > Oct 04 05 12:43:40 e Oct 04 05 12:44:06 Kink Street / Wardlock Street Oct 04 05 12:44:08 Being so near to Taversen Square, most of this area is taken up with expensive or exclusive shops, restaurants or clubs, like the Capita Club, a favourite destination for politicians. One of the shops here is Alric's Potions; Alric (if that's his real name, which you highly doubt) claims to be able to produce medicines and potions that have useful effects. Judging by the number of people going in and out of the shop, people Oct 04 05 12:44:08 must believe it, although for some reason most of the visitors appear to be female. Oct 04 05 12:44:08 You can move east, south, west or inside the potion shop. Oct 04 05 12:44:10 > Oct 04 05 12:44:12 <-- EChris has quit (Client Quit) Oct 04 05 12:44:17 --> filmguy1013 (~filmguy10@cpe-24-30-166-93.socal.res.rr.com) has joined #receda-game Oct 04 05 12:44:27 e Oct 04 05 12:44:43 Government Lane / Apple Street / Kink Street Oct 04 05 12:44:45 Government Lane begins here, and stretches southwards. Not a terribly imaginative name for a street, but pretty descriptive. Along this street are the innumerable departments and institutions that are responsible for keep the wheels of Perplex City moving, if not moving terribly smoothly. Apple Street heads northeast towards your school, and Kink Street heads west. Oct 04 05 12:44:45 You can move north, south or west. Oct 04 05 12:44:45 > Oct 04 05 12:44:52 n Oct 04 05 12:45:07 Mixture Street / Apple Street / Parancore Way Oct 04 05 12:45:08 This is where your school is - Fanhill School. It's an imposing, broad edifice, taking up almost a full block of land and housing well over a thousand students. It used to be government offices but was transferred to the city education authorities some years ago, after everything of value was removed from it. You can see the window of your classroom up on the second floor, and the headmaster's office on the fourth floor, whe Oct 04 05 12:45:08 re he can survey his empire. The gates to the school lie open. Oct 04 05 12:45:08 The Parancore Way begins here, one of the longest streets in the city. It joins onto Mixture Street and Apple Street. Oct 04 05 12:45:11 You can move south, east, west or into the school. Oct 04 05 12:45:14 > Oct 04 05 12:45:22 w Oct 04 05 12:45:31 Mixture Street Oct 04 05 12:45:33 Mixture Street has a (ha ha) a mixture of shops, residential, entertainment establishments. A theatre might be right next to a nursing home; a museum next to a podiatrist. It's an interesting place to be, and it usually has all sorts of fads in it, like this new 'electricity' that they're talking about. One of the more interesting places is the new White Code Tavern, which is proving to be popular with Academicians; it has a Oct 04 05 12:45:33 strange sign with white symbols on a navy background, below the head of some famous scholar. It's said that in order to get in, you have to decode the symbols. Oct 04 05 12:45:33 You can move northeast, east, or into the tavern. Oct 04 05 12:45:36 > Oct 04 05 12:45:52 say 'acad3my r00lz! j00 r pwn3d' into grille Oct 04 05 12:46:25 The White Code Tavern Oct 04 05 12:46:25 It's amazing how loud it is in here compared to what you can hear outside; no doubt it's some Academician trickery to baffle the noise. The tavern is divided up into different areas by rough white walls, and populated with a motley selection of benches. You can see a rather large number of Academicians in here for this time of day, alternately arguing or joking with foaming tankards of ale. Pretty waitresses circulate around Oct 04 05 12:46:25 the benches, replacing empty drinks and calming the Academicians down (or getting them excited, in some cases). Oct 04 05 12:46:26 Behind the broad, well-protected bar that lies along one side of the tavern is a busty, red-cheeked barmaid with long blonde tresses. She serves the customers with a smile, but you can tell that something is bothering her. Oct 04 05 12:46:30 There is a bored Academician here. Oct 04 05 12:46:32 You can move outside. Oct 04 05 12:46:33 > Oct 04 05 12:46:41 give flowers to barmaid Oct 04 05 12:47:01 <-- Muffin has quit (Client Quit) Oct 04 05 12:47:52 You give the flowers to the barmaid with trembling hands. You hope you didn't pick any daisies by accident, for fear of being bludgeoned by her ample bosum. Luckily, she looks dreamily into your eyes and says, "Ah, these are wonderful! Here's the Fletcher's Spirit you watched." She hands you a bottle and busies herself looking for a vase. Oct 04 05 12:47:55 > Oct 04 05 12:48:08 i Oct 04 05 12:48:38 You are carrying your sock puppet, a scroll with the word 'CENTRE' on it, the Academician's key and a bottle of Fletcher's Spirit. Oct 04 05 12:48:38 > Oct 04 05 12:48:48 leave Oct 04 05 12:49:01 Mixture Street Oct 04 05 12:49:01 Mixture Street has a (ha ha) a mixture of shops, residential, entertainment establishments. A theatre might be right next to a nursing home; a museum next to a podiatrist. It's an interesting place to be, and it usually has all sorts of fads in it, like this new 'electricity' that they're talking about. One of the more interesting places is the new White Code Tavern, which is proving to be popular with Academicians; it has a Oct 04 05 12:49:01 strange sign with white symbols on a navy background, below the head of some famous scholar. It's said that in order to get in, you have to decode the symbols. Oct 04 05 12:49:01 You can move northeast, east, or into the tavern. Oct 04 05 12:49:04 > Oct 04 05 12:49:23 e,s,w,w,w,s,s Oct 04 05 12:50:18 Teleo Alley / Taversen Gate Oct 04 05 12:50:19 Oct 04 05 12:50:19 You arrive here panting heavily, having run at a blistering pace. Oct 04 05 12:50:19 Teleo Alley joins on to the rather more dignified Taversen Gate road here. Taversen Gate is a broad thoroughfare, with imposing, respectable businesses along both sides, like physicians and dentists for the town's endemic orthodontic problems. The people and businesses here have the money to afford little flowerboxes to put on the pavement. You look a bit out of place here, especially late in the morning on a school day. Oct 04 05 12:50:20 You can move north, east or south. Oct 04 05 12:50:22 > Oct 04 05 12:50:52 s Oct 04 05 12:51:06 --> PlayerPlayah (~recedasre@82-69-212-38.dsl.in-addr.zen.co.uk) has joined #receda-game Oct 04 05 12:51:53 Taversen Gate / Underfire Road / Jigsaw Road Oct 04 05 12:51:53 The further away you get from Taversen Square, the more dirty things get, and while you're not that far away, things are getting grimy. True, the area around Villier Park (which is to the south) is notorious for crime and trouble, but really, things shouldn't be quite this nasty on Taversen Gate. Oh well - things are going to the dogs as usual. Underfire Road, running parallel to Teleo Alley, branches off to the east here, a Oct 04 05 12:51:53 nd this end is not particularly pleasant. Oct 04 05 12:51:53 You can move east, south or north. Oct 04 05 12:51:56 --- RecedaBot sets modes [#receda-game -v Riiick] Oct 04 05 12:51:56 For no reason whatsoever, despite the fact you were doing so well, you fall down and die. It's no fault of your own, but it just seems like the gods have decreed that your time has passed. Oct 04 05 12:51:58 > Oct 04 05 12:52:07 You have been resurrected in a new body. Oct 04 05 12:52:07 --- RecedaBot sets modes [#receda-game +v Atrophied] Oct 04 05 12:52:48 s Oct 04 05 12:52:54 --> worthym (~recedasre@host86-128-35-30.range86-128.btcentralplus.com) has joined #receda-game Oct 04 05 12:53:17 Jigsaw Road / Ironwell Road Oct 04 05 12:53:17 The entrance to Villier Park is here, hidden amongst the shadows that pervade this place. People rarely come here - it would be wise not to linger. Oct 04 05 12:53:17 You can move north, east or into the park. Oct 04 05 12:53:17 > Oct 04 05 12:53:35 enter park Oct 04 05 12:53:44 Villier Park Oct 04 05 12:53:47 This is a sad, neglected park, with overgrown grass and strange rips in the grass. A lone tree stands next to a strange dark piece of ground. Oct 04 05 12:53:47 You can move out of the park. Oct 04 05 12:53:47 > Oct 04 05 12:54:04 examine dark piece of ground Oct 04 05 12:55:17 The dark piece of ground looks suspiciously like there is no ground at all there. In fact, yes, upon further examination, there is no ground there, and it is in fact a hole. Your powers of deduction have been put to good use again. Oct 04 05 12:55:20 > Oct 04 05 12:55:36 enter hole Oct 04 05 12:56:54 You gingerly lower yourself into the hole, thinking, for no good reason, that its bottom would be but a few feet away. Instead, you fall to your death many feet below. You'll probably need something to help you get down. It is quite deep though. Oct 04 05 12:56:54 > Oct 04 05 12:56:57 --- RecedaBot sets modes [#receda-game -v Atrophied] Oct 04 05 12:57:13 You have been resurrected in a new body. Oct 04 05 12:57:13 --- RecedaBot sets modes [#receda-game +v brat-sampson] Oct 04 05 12:58:19 brat-sampson, your turn is about to lapse. Please make your move. Oct 04 05 12:58:38 look round Oct 04 05 12:58:46 <-- Enigmaster has quit (Ping timeout: 180 seconds) Oct 04 05 12:59:44 You look around. Nothing has changed. While you lamely wait, two men carrying a sheet of glass (some kind of window, you think) walk straight into you, smashing the glass such that you start bleeding copiously. You die painfully. Clearly the gods are not to be mocked. Oct 04 05 12:59:48 > Oct 04 05 12:59:50 --- RecedaBot sets modes [#receda-game -v brat-sampson] Oct 04 05 13:00:00 You have been resurrected in a new body. Oct 04 05 13:00:04 --- RecedaBot sets modes [#receda-game +v oliverkeers13] Oct 04 05 13:00:16 exit park Oct 04 05 13:00:20 --> Talos (~thistle@12-217-225-60.client.mchsi.com) has joined #receda-game Oct 04 05 13:00:36 Jigsaw Road / Ironwell Road Oct 04 05 13:00:36 The entrance to Villier Park is here, hidden amongst the shadows that pervade this place. People rarely come here - it would be wise not to linger. Oct 04 05 13:00:36 You can move north, east or into the park. Oct 04 05 13:00:36 > Oct 04 05 13:00:40 north Oct 04 05 13:01:08 Taversen Gate / Underfire Road / Jigsaw Road Oct 04 05 13:01:08 The further away you get from Taversen Square, the more dirty things get, and while you're not that far away, things are getting grimy. True, the area around Villier Park (which is to the south) is notorious for crime and trouble, but really, things shouldn't be quite this nasty on Taversen Gate. Oh well - things are going to the dogs as usual. Underfire Road, running parallel to Teleo Alley, branches off to the east here, a Oct 04 05 13:01:08 nd this end is not particularly pleasant. Oct 04 05 13:01:08 You can move east, south or north. Oct 04 05 13:01:12 > Oct 04 05 13:01:23 E Oct 04 05 13:01:23 --> EChris (~recedasre@84.12.75.194) has joined #receda-game Oct 04 05 13:01:48 --- [RecedaGame] (~RecedaGam@re-cedasrevenge.com) : Receda's Revenge Oct 04 05 13:01:48 --- [RecedaGame] @#receda-game @#receda-chat Oct 04 05 13:01:48 --- [RecedaGame] irc.localnet :http://www.debian.org/ Oct 04 05 13:01:48 --- [RecedaGame] is an identified user Oct 04 05 13:01:48 --- [RecedaGame] idle 00:00:36, signon: Tue Oct 4 09:40:55 Oct 04 05 13:01:48 --- [RecedaGame] End of WHOIS list. Oct 04 05 13:02:13 East Oct 04 05 13:02:16 Underfire Road / Soliton Lane Oct 04 05 13:02:19 Underfire Road is like a slightly more downtrodden version of your own Teleo Alley. Sure, Teleo isn't the most virtuous place, but at least it tries; Underfire, though, has just given up and let things go, a bit like a 50 year old who's finally stopped calling his beergut 'lovehandles' and just growls at pretty-looking girls. Oct 04 05 13:02:19 You mull over the narrow escape you had near that hole in Villier Park. Maybe a rope might be useful. You think they have some at the dock up north. Oct 04 05 13:02:19 You can move northeast, south or west. Oct 04 05 13:02:19 > Oct 04 05 13:02:40 northeast Oct 04 05 13:03:34 Teleo Alley / Wardlock Street / Underfire Road Oct 04 05 13:03:34 The junction of these three roads is usually filled up with stalls and street vendors selling all sorts of useful things; it's practically impossible to drive a carriage through here, although some poor saps occasionally do try. Once in a while they actually get out. You spend a lot of time here - it's on the way to school and there's always something fun or interesting to be found here. Right now though, you should probably Oct 04 05 13:03:34 head off, since everyone knows you're supposed to be at school. Your home is just a little to the west, down Teleo Alley. Oct 04 05 13:03:34 There is a chest hidden here, just by the roadside. Oct 04 05 13:03:34 You can move north, west or southeast. Oct 04 05 13:03:34 > Oct 04 05 13:03:42 examine chest Oct 04 05 13:04:03 You open the chest. It has a scroll inside with the word "UK" on it. Oct 04 05 13:04:07 > Oct 04 05 13:04:16 pick up scroll Oct 04 05 13:04:23 You take the scroll. Oct 04 05 13:04:26 > Oct 04 05 13:04:29 north Oct 04 05 13:04:51 Henderson Road / Wardlock Street Oct 04 05 13:04:51 Henderson and Wardlock meet here, in a bit of a clash of cultures. Henderson is the upper-class shopping area and disdains everywhere else, whereas Wardlock actually sells affordable and useful things, and they're very proud of it. As a result, there are often turf wars here between extremely well-dressed people. Oct 04 05 13:04:51 You can move north, east, south or west. Oct 04 05 13:04:52 > Oct 04 05 13:04:57 north Oct 04 05 13:05:23 Kink Street / Wardlock Street Oct 04 05 13:05:23 Being so near to Taversen Square, most of this area is taken up with expensive or exclusive shops, restaurants or clubs, like the Capita Club, a favourite destination for politicians. One of the shops here is Alric's Potions; Alric (if that's his real name, which you highly doubt) claims to be able to produce medicines and potions that have useful effects. Judging by the number of people going in and out of the shop, people Oct 04 05 13:05:23 must believe it, although for some reason most of the visitors appear to be female. Oct 04 05 13:05:23 You can move east, south, west or inside the potion shop. Oct 04 05 13:05:27 > Oct 04 05 13:05:38 west Oct 04 05 13:05:57 Southeast Taversen Square Oct 04 05 13:05:57 Taversen Square lies before you. At the opposite end, behind the grand fountains, you can see the front door of the Academy. Behind you, on the south and east sides of the Square, are tall, beautiful and immensely rich buildings. The head office of the Perplex City Free Press is here, among other buildings. Oct 04 05 13:05:57 A beggar is sitting here, gazing shiftily at a couple of policemen standing nearby, engaging in some kind of cold war that precludes them from removing him without causing a huge amount of commotion. He's wearing several layers of clothes, which is unusual for such a warm day. Oct 04 05 13:05:57 You can move north, east, west, or into the Square. Oct 04 05 13:06:01 > Oct 04 05 13:06:12 north Oct 04 05 13:06:15 --> guyp (~recedasre@212.240.35.234) has joined #receda-game Oct 04 05 13:06:41 Northeast Taversen Square Oct 04 05 13:06:41 There's not much to see here, beyond the expanse of Taversen Square. From here, Mixture Street heads out east, and you can continue walking along a path to the north that's overlooked by the Academy's eastern wall. Oct 04 05 13:06:41 You can move north, south, southwest or west. Oct 04 05 13:06:41 > Oct 04 05 13:06:44 --> sequoya (~recedasre@213-162-110-134.jehane158.adsl.metronet.co.uk) has joined #receda-game Oct 04 05 13:06:54 north Oct 04 05 13:08:28 Northeast of the Academy Oct 04 05 13:08:28 You stand below the tall eastern walls of the Academy. Oct 04 05 13:08:28 You can move northeast or south. Oct 04 05 13:08:31 > Oct 04 05 13:08:43 northeast! Oct 04 05 13:09:13 Gonville's Edge Oct 04 05 13:09:17 Oct 04 05 13:09:17 You walk with determination! Oct 04 05 13:09:17 Oct 04 05 13:09:17 This road leads from the Academy's eastern wall to the banks of the Mazy river and David's Quays. To the south of the road are some handsome little houses for Academy staff, and to the north is a bit of open grassland. It's quite quiet here, apart from some noises of partying inside the houses. Oct 04 05 13:09:20 You can move east or southwest. Oct 04 05 13:09:23 > Oct 04 05 13:09:36 go to quays Oct 04 05 13:09:57 Excuse me? Oct 04 05 13:10:10 go to David's Quays Oct 04 05 13:10:39 <-- worthym has quit (Client Quit) Oct 04 05 13:10:52 David's Quays Oct 04 05 13:10:52 David's Quays sit along the bank of the river Mazy, and there's always a throng of people unloading goods and cargo from ships. Beyond the heads of all the workers and traders, beyond all of the traffic on the river, you can see the grassy expanse on the north side of the Mazy. It looks very peaceful. There's a ferry moored here that costs a couple of lecks to get on; you've taken the trip before, it's fun going up and down Oct 04 05 13:10:52 the river and there's always stuff to play around with on the ferry. To the south is Fanhill Road, and your school, and to the east is the long South Mazy Road, that follows the banks of the river all the way to the sea. Oct 04 05 13:10:55 There is a man sitting in a ticket booth here. Oct 04 05 13:10:55 You can move south, west or into the ferry. Oct 04 05 13:10:58 > Oct 04 05 13:11:16 talk to man in booth Oct 04 05 13:12:17 The man looks at your blank expression, confused. He soon bores of this, and looks back to his exciting job. While this is happening, some dock workers carrying cargo trip over a rock, throw it on your head, and you die. Oct 04 05 13:12:17 > Oct 04 05 13:12:19 --- RecedaBot sets modes [#receda-game -v oliverkeers13] Oct 04 05 13:12:32 You have been resurrected in a new body. Oct 04 05 13:12:32 --- RecedaBot sets modes [#receda-game +v BrianEnigma] Oct 04 05 13:12:53 <-- filmguy1013 has quit (Client Quit) Oct 04 05 13:13:16 BrianEnigma, your turn is about to lapse. Please make your move. Oct 04 05 13:13:23 die. Oct 04 05 13:13:48 I'm sorry, I don't understand that Oct 04 05 13:14:25 Ask man about ferry tickets. Oct 04 05 13:14:41 --> archer1204 (~recedasre@host86-136-164-164.range86-136.btcentralplus.com) has joined #receda-game Oct 04 05 13:15:05 --> Enigmaster (~chatzilla@82.112.150.129) has joined #receda-game Oct 04 05 13:15:30 The man looks up from his work. "They are printed on pieces of paper. They can be purchased using money, which in general is used in exchange for goods and services, in this case, getting onto the ferry. Do you have any money?" Oct 04 05 13:15:33 > Oct 04 05 13:16:10 Ask man for rope Oct 04 05 13:17:31 The man denies the request. "These are docks, not a rope shop, or a charity rope shop, for that matter. Maybe you can find some rope on the ferry, but you'd need a ticket." Oct 04 05 13:17:31 You hear the schoolbells ringing. Maybe you can win some money off the kids at school. Some men carrying a box of spoons walk hurriedly past. Oct 04 05 13:17:31 > Oct 04 05 13:17:46 take spoon Oct 04 05 13:18:02 The men have already gone. Oct 04 05 13:18:02 > Oct 04 05 13:18:37 * BrianEnigma takes a deep breath Oct 04 05 13:18:38 w,sw,s,s,e,e,n,e Oct 04 05 13:19:35 <-- Enigmaster has quit (Ping timeout: 181 seconds) Oct 04 05 13:20:00 Alleyway Oct 04 05 13:20:00 You enter the dark alley again, against all reason. A shadow detaches itself from the wall, and you die. Painfully. Stupidly. Oct 04 05 13:20:00 You can move west. Oct 04 05 13:20:02 --- RecedaBot sets modes [#receda-game -v BrianEnigma] Oct 04 05 13:20:25 You have been resurrected in a new body. You are still in the alleyway. Oct 04 05 13:20:31 > Oct 04 05 13:20:33 --- RecedaBot sets modes [#receda-game +v Spankit] Oct 04 05 13:20:43 move west Oct 04 05 13:21:03 Mixture Street / Apple Street / Parancore Way Oct 04 05 13:21:07 Oct 04 05 13:21:07 You rapidly scoot out of the alleyway. Oct 04 05 13:21:07 Oct 04 05 13:21:07 This is where your school is - Fanhill School. It's an imposing, broad edifice, taking up almost a full block of land and housing well over a thousand students. It used to be government offices but was transferred to the city education authorities some years ago, after everything of value was removed from it. You can see the window of your classroom up on the second floor, and the headmaster's office on the fourth floor, whe Oct 04 05 13:21:11 re he can survey his empire. The gates to the school lie open. Oct 04 05 13:21:11 The Parancore Way begins here, one of the longest streets in the city. It joins onto Mixture Street and Apple Street. Oct 04 05 13:21:14 You can move south, east, west or into the school. Oct 04 05 13:21:17 > Oct 04 05 13:21:52 west Oct 04 05 13:21:54 --> dusty2229 (~recedasre@87.82.6.117) has joined #receda-game Oct 04 05 13:21:54 <-- dusty2229 has quit (Remote closed the connection) Oct 04 05 13:22:08 Mixture Street Oct 04 05 13:22:11 Mixture Street has a (ha ha) a mixture of shops, residential, entertainment establishments. A theatre might be right next to a nursing home; a museum next to a podiatrist. It's an interesting place to be, and it usually has all sorts of fads in it, like this new 'electricity' that they're talking about. One of the more interesting places is the new White Code Tavern, which is proving to be popular with Academicians; it has a Oct 04 05 13:22:11 strange sign with white symbols on a navy background, below the head of some famous scholar. It's said that in order to get in, you have to decode the symbols. Oct 04 05 13:22:11 You can move northeast, east, or into the tavern. Oct 04 05 13:22:11 > Oct 04 05 13:22:36 ne Oct 04 05 13:22:39 Fanhill Road Oct 04 05 13:22:42 This road runs behind your school, with a tall wall standing in your way. You can hear the sounds of students running around and playing inside it. There's a pile of rubbish and miscellaenous things lying against the road behind you. Oct 04 05 13:22:42 There is a ladder here. Oct 04 05 13:22:42 You can move southwest or north. Oct 04 05 13:22:42 > Oct 04 05 13:23:10 pick up ladder carefully Oct 04 05 13:23:29 You carefully pick up the ladder. What do you want to do with it? Oct 04 05 13:23:30 > Oct 04 05 13:23:53 carry ladder Oct 04 05 13:24:34 You carry the ladder, but then realise there is no destination. What do you want to do with the ladder? Oct 04 05 13:24:34 > Oct 04 05 13:25:19 go se, e, s, w, w, w, s, s, s, s Oct 04 05 13:26:02 You can't carry the ladder that far. It's quite heavy. Oct 04 05 13:26:05 > Oct 04 05 13:26:28 prop ladder on the wall Oct 04 05 13:26:34 Dancing with death, you prop the ladder against the wall. It wobbles dangerously... ominously... but it stays! It looks pretty steady. Oct 04 05 13:26:34 > Oct 04 05 13:26:52 climb ladder Oct 04 05 13:27:26 --> worthym_ (user@host86-128-35-30.range86-128.btcentralplus.com) has joined #receda-game Oct 04 05 13:27:57 --> Enigmaster (~chatzilla@82.112.150.129) has joined #receda-game Oct 04 05 13:28:07 Fanhill School Playground Oct 04 05 13:28:11 You climb the ladder, and get over the wall. Somehow you didn't break any bones on the way down, lucky that. Oct 04 05 13:28:11 You stand inside the playground of your school. People are playing games of pyramid and chasing each other around. There's a group of kids sitting at a bench testing each other with puzzles for money. Oct 04 05 13:28:11 > Oct 04 05 13:28:35 go to bench Oct 04 05 13:28:58 <-- archer1204 has quit (Client Quit) Oct 04 05 13:29:25 You stand in front of the bench. One of the boys there challenges you to a puzzle. If you solve the puzzle, you get 20 lecks. Otherwise, who knows what consequences there'll be... Oct 04 05 13:29:28 > Oct 04 05 13:29:31 <-- sequoya has quit (Client Quit) Oct 04 05 13:29:40 accept challenge Oct 04 05 13:29:40 --> seq (~sequoya@213-162-110-134.jehane158.adsl.metronet.co.uk) has joined #receda-game Oct 04 05 13:30:07 --> Player253 (~recedasre@i-83-67-72-151.freedom2surf.net) has joined #receda-game Oct 04 05 13:30:18 <-- seq (~sequoya@213-162-110-134.jehane158.adsl.metronet.co.uk) has left #receda-game Oct 04 05 13:30:24 --> archer1204 (~recedasre@host86-136-164-164.range86-136.btcentralplus.com) has joined #receda-game Oct 04 05 13:30:30 --> sequoya (~sequoya@213-162-110-134.jehane158.adsl.metronet.co.uk) has joined #receda-game Oct 04 05 13:30:40 The boy looks up, sneeringly. "Have you seen that Jaunty Paul show, with the game where you have three doors and there's a prize behind one of the doors?" Oct 04 05 13:30:40 > Oct 04 05 13:31:23 no, explain it to me Oct 04 05 13:31:46 i mean yes Oct 04 05 13:32:28 --> zaeil (~recedasre@cpe-066-026-050-221.nc.res.rr.com) has joined #receda-game Oct 04 05 13:32:30 --> perplexed (~recedasre@217.17.117.45) has joined #receda-game Oct 04 05 13:32:56 The boy sighs at your ineptitude, and looks like he's going to hit you. He reluctantly decides against it. "What kind of puzzler are you? There are three doors. Behind one of them is a prize. You get to choose one door. The host then opens one of the other doors and shows that it's empty. He allows you to switch doors. Should you switch, for a greater chance of getting the prize?" Oct 04 05 13:32:56 > Oct 04 05 13:33:20 yes! Oct 04 05 13:34:11 The boy laughs in your face. "Of course not, you idiot! It's fifty fifty for both!" He jumps on you with his puzzler gang and beats you to death before the teachers can reach you. It's a pretty bad school, near the bottom of the league (can you tell?) Oct 04 05 13:34:11 --- RecedaBot sets modes [#receda-game -v Spankit] Oct 04 05 13:34:17 > Oct 04 05 13:34:23 --- RecedaBot sets modes [#receda-game +v FreeMorpheme] Oct 04 05 13:34:41 You have been resurrected in a new body. You are back at the bench, and the boy is waiting for your answer. Oct 04 05 13:34:44 --> dusty (~recedasre@87.82.6.117) has joined #receda-game Oct 04 05 13:35:12 no Oct 04 05 13:36:01 "Curses. You're too smart for me, young whippersnapper. Here's your lecks. Now scram!" he says. Oct 04 05 13:36:01 You take the lecks and climb over the wall and arrive back on Fanhill Street. Oct 04 05 13:36:04 > Oct 04 05 13:36:30 look Oct 04 05 13:36:40 <-- EChris has quit (Client Quit) Oct 04 05 13:36:52 Fanhill Road Oct 04 05 13:36:52 This road runs behind your school, with a tall wall standing in your way. You can hear the sounds of students running around and playing inside it. There's a pile of rubbish and miscellaenous things lying against the road behind you. Oct 04 05 13:36:52 You can move southwest or north. Oct 04 05 13:36:52 > Oct 04 05 13:37:21 n Oct 04 05 13:37:25 David's Quays Oct 04 05 13:37:25 David's Quays sit along the bank of the river Mazy, and there's always a throng of people unloading goods and cargo from ships. Beyond the heads of all the workers and traders, beyond all of the traffic on the river, you can see the grassy expanse on the north side of the Mazy. It looks very peaceful. There's a ferry moored here that costs a couple of lecks to get on; you've taken the trip before, it's fun going up and down Oct 04 05 13:37:25 the river and there's always stuff to play around with on the ferry. To the south is Fanhill Road, and your school, and to the east is the long South Mazy Road, that follows the banks of the river all the way to the sea. Oct 04 05 13:37:25 There is a man sitting in a ticket booth here. Oct 04 05 13:37:27 You can move south or east. Oct 04 05 13:37:30 > Oct 04 05 13:37:43 buy ticket Oct 04 05 13:37:59 You buy a ticket. You can move onto the ferry now. Oct 04 05 13:38:16 <-- Spankit has quit (Client Quit) Oct 04 05 13:38:19 board ferry Oct 04 05 13:38:38 Ferry Oct 04 05 13:38:38 You sit on a cold wooden bench on the outside of the ferry near the head of the ship. They're still slowly loading passengers, so you won't be moving for a while. There's a bunch of nautical stuff lying underneath your bench. Oct 04 05 13:38:38 You can move back to the docks. Oct 04 05 13:38:39 > Oct 04 05 13:38:48 i Oct 04 05 13:39:04 You are carrying your sock puppet, two scrolls (one with the word 'CENTRE' on it and one with the word 'UK'), the Academician's key and a bottle of Fletcher's Spirit. Oct 04 05 13:39:05 > Oct 04 05 13:39:19 examine nautical stuff Oct 04 05 13:39:50 Among the nautical stuff is a long, sturdy rope and a small chest. Oct 04 05 13:39:50 > Oct 04 05 13:40:00 get rope Oct 04 05 13:40:08 You take the rope. Oct 04 05 13:40:10 > Oct 04 05 13:40:15 examine chest Oct 04 05 13:40:29 It looks like the other chests. Oct 04 05 13:40:30 > Oct 04 05 13:40:58 open chest Oct 04 05 13:41:03 Inside the chest is a scroll. It says "SKY". Oct 04 05 13:41:04 > Oct 04 05 13:41:21 get scroll Oct 04 05 13:41:24 <-- guyp has quit (Ping timeout: 181 seconds) Oct 04 05 13:41:28 You take the scroll. Oct 04 05 13:41:36 disembark Oct 04 05 13:41:52 David's Quays Oct 04 05 13:41:53 David's Quays sit along the bank of the river Mazy, and there's always a throng of people unloading goods and cargo from ships. Beyond the heads of all the workers and traders, beyond all of the traffic on the river, you can see the grassy expanse on the north side of the Mazy. It looks very peaceful. There's a ferry moored here that costs a couple of lecks to get on; you've taken the trip before, it's fun going up and down Oct 04 05 13:41:53 the river and there's always stuff to play around with on the ferry. To the south is Fanhill Road, and your school, and to the east is the long South Mazy Road, that follows the banks of the river all the way to the sea. Oct 04 05 13:41:54 There is a man sitting in a ticket booth here. Oct 04 05 13:41:55 You can move south, west or towards the ferry. Oct 04 05 13:41:57 > Oct 04 05 13:42:01 w Oct 04 05 13:42:07 --> Spankit (~recedasre@va-71-51-1-164.dhcp.sprint-hsd.net) has joined #receda-game Oct 04 05 13:42:15 Gonville's Edge Oct 04 05 13:42:16 This road leads from the Academy's eastern wall to the banks of the Mazy river and David's Quays. To the south of the road are some handsome little houses for Academy staff, and to the north is a bit of open grassland. It's quite quiet here, apart from some noises of partying inside the houses. Oct 04 05 13:42:16 You can move east or southwest. Oct 04 05 13:42:16 > Oct 04 05 13:42:20 sw Oct 04 05 13:42:29 Northeast of the Academy Oct 04 05 13:42:30 You stand below the tall eastern walls of the Academy. Oct 04 05 13:42:30 You can move northeast or south. Oct 04 05 13:42:30 > Oct 04 05 13:42:33 --> Muffin (~recedasre@212.134.26.37) has joined #receda-game Oct 04 05 13:42:55 s Oct 04 05 13:43:11 Northeast Taversen Square Oct 04 05 13:43:12 There's not much to see here, beyond the expanse of Taversen Square. From here, Mixture Street heads out east, and you can continue walking along a path to the north that's overlooked by the Academy's eastern wall. Oct 04 05 13:43:12 You can move north, south, southwest or west. Oct 04 05 13:43:12 > Oct 04 05 13:43:38 s Oct 04 05 13:43:48 Southeast Taversen Square Oct 04 05 13:43:49 Taversen Square lies before you. At the opposite end, behind the grand fountains, you can see the front door of the Academy. Behind you, on the south and east sides of the Square, are tall, beautiful and immensely rich buildings. The head office of the Perplex City Free Press is here, among other buildings. Oct 04 05 13:43:49 A beggar is sitting here, gazing shiftily at a couple of policemen standing nearby, engaging in some kind of cold war that precludes them from removing him without causing a huge amount of commotion. He's wearing several layers of clothes, which is unusual for such a warm day. Oct 04 05 13:43:52 You can move north, west, or into the Square. Oct 04 05 13:43:55 > Oct 04 05 13:44:20 w Oct 04 05 13:44:40 Southwest Taversen Square Oct 04 05 13:44:41 This is the main entrance to the heart of the city and its greatest institution - Taversen Square, and the Perplex City Academy. One day you wish you could become smart enough to get into the Academy, but your teachers at school just mutter about tuition fees and exams results, and then proceed to beat you, if you mention such a thing. It's probably because they couldn't get into the Academy either. Oh, what you would give t Oct 04 05 13:44:41 o become an Academician! You might not be the head of the class, but you feel you somehow have a destiny to be fulfilled. Oct 04 05 13:44:43 You're standing at the end of Taversen Gate, just beyond the stone and metal archway that is the Gate itself. Taversen Square itself stretches out before you, a vast expanse of white, dotted with fountains and statues and benches, with a huge central fountain. A policeman watches you warily. Oct 04 05 13:44:46 You can move north, east, south or into the Square. Oct 04 05 13:44:50 > Oct 04 05 13:45:00 <-- Enigmaster has quit (Ping timeout: 180 seconds) Oct 04 05 13:45:15 You think back to the old man. He's probably getting pretty ill now, and it'll be your fault. Oct 04 05 13:45:15 > Oct 04 05 13:45:23 s Oct 04 05 13:45:44 Henderson Road / Taversen Gate / Marginal Lane Oct 04 05 13:45:46 You're sure this place has a name that's more interesting than just three roads joined together, but you haven't learned it yet. It's some kind of Place or Circus or Square. Maybe not a square, because it's not square-shaped. Who knows? There's a statue here, so it must be pretty important. Exactly what the statue is of, you don't know - it seems to be of a number of people in a parade, with the person at its head being some Oct 04 05 13:45:46 important general. Oct 04 05 13:45:46 There's a city hospital here, and a coach station. Lots of busy-looking people are milling around the coach station, buying newspapers and food and drinks. To the north, along Taversen Gate, you can glimpse a wide open space and just about see the imposing buildings of the Academy. Oct 04 05 13:45:48 You can move north, east or south. Oct 04 05 13:45:51 > Oct 04 05 13:46:01 s Oct 04 05 13:46:07 Teleo Alley / Taversen Gate Oct 04 05 13:46:10 Teleo Alley joins on to the rather more dignified Taversen Gate road here. Taversen Gate is a broad thoroughfare, with imposing, respectable businesses along both sides, like physicians and dentists for the town's endemic orthodontic problems. The people and businesses here have the money to afford little flowerboxes to put on the pavement. You look a bit out of place here, especially late in the morning on a school day. Oct 04 05 13:46:10 You can move north, east or south. Oct 04 05 13:46:10 > Oct 04 05 13:46:14 s Oct 04 05 13:46:22 Taversen Gate / Underfire Road / Jigsaw Road Oct 04 05 13:46:22 The further away you get from Taversen Square, the more dirty things get, and while you're not that far away, things are getting grimy. True, the area around Villier Park (which is to the south) is notorious for crime and trouble, but really, things shouldn't be quite this nasty on Taversen Gate. Oh well - things are going to the dogs as usual. Underfire Road, running parallel to Teleo Alley, branches off to the east here, a Oct 04 05 13:46:22 nd this end is not particularly pleasant. Oct 04 05 13:46:22 You can move east, south or north. Oct 04 05 13:46:24 > Oct 04 05 13:46:33 s Oct 04 05 13:46:35 Jigsaw Road / Ironwell Road Oct 04 05 13:46:35 The entrance to Villier Park is here, hidden amongst the shadows that pervade this place. People rarely come here - it would be wise not to linger. Oct 04 05 13:46:35 You can move north, east or into the park. Oct 04 05 13:46:35 > Oct 04 05 13:46:44 park Oct 04 05 13:47:00 Villier Park Oct 04 05 13:47:00 This is a sad, neglected park, with overgrown grass and strange rips in the grass. A lone tree stands next to a deep hole. Oct 04 05 13:47:00 You can move out of the park. Oct 04 05 13:47:00 > Oct 04 05 13:47:07 tie rope to tree Oct 04 05 13:47:26 <-- neuromancer_2 has quit (Client Quit) Oct 04 05 13:47:36 You tie the rope to the tree, securing it tightly. You're just too smart. Oct 04 05 13:47:36 > Oct 04 05 13:48:15 drop loose end in hole Oct 04 05 13:48:28 You drop the loose end of the rope in the hole. Oct 04 05 13:48:28 > Oct 04 05 13:48:44 climb down rope Oct 04 05 13:48:58 --> neuro_game (~recedasre@82-37-30-8.cable.ubr04.wolv.blueyonder.co.uk) has joined #receda-game Oct 04 05 13:49:08 Down the hole Oct 04 05 13:49:08 Oct 04 05 13:49:08 You climb down the rope. Oct 04 05 13:49:08 You're standing in a dark cave, with only a few whisps of murky grey light percolating down from the shaft above. There is an exit to the north, and on one of the walls you can just make our a large switch. Oct 04 05 13:49:08 A rope hangs down the shaft. Oct 04 05 13:49:11 You can move north. Oct 04 05 13:49:11 > Oct 04 05 13:50:02 examine switch Oct 04 05 13:50:16 It looks like any normal switch. Oct 04 05 13:50:16 > Oct 04 05 13:50:21 flip switch Oct 04 05 13:50:32 <-- neuro_game has quit (Client Quit) Oct 04 05 13:50:34 Lights flicker on to the north. Oct 04 05 13:50:37 > Oct 04 05 13:50:57 n Oct 04 05 13:51:11 --> game_watch (~recedasre@82-37-30-8.cable.ubr04.wolv.blueyonder.co.uk) has joined #receda-game Oct 04 05 13:51:16 --> MattyB (~recedasre@user-5242.l2.c1.dsl.pol.co.uk) has joined #receda-game Oct 04 05 13:51:48 Maze of Twisty Passages Oct 04 05 13:51:48 You stand in a maze of twisty passages, all alike. Oct 04 05 13:51:48 You can move south, to the bottom of the hole, north or east. Oct 04 05 13:51:48 > Oct 04 05 13:51:59 --> filmguy1013 (~filmguy10@mail.szare.com) has joined #receda-game Oct 04 05 13:52:53 i Oct 04 05 13:53:26 You are carrying your sock puppet, three scrolls ('CENTRE', 'UK' and 'SKY'), the Academician's key and a bottle of Fletcher's Spirit. Oct 04 05 13:53:26 > Oct 04 05 13:53:53 drop 'centre' scroll Oct 04 05 13:53:58 You drop the scroll. Oct 04 05 13:54:10 <-- brat-sampson has quit (Ping timeout: 180 seconds) Oct 04 05 13:54:38 n Oct 04 05 13:55:03 You move north. Despite your careful planning previously, you are eaten by a grue. Even your sock puppet is no use against it. You wish you hadn't spent all your time waiting around before - you could've gotten through the maze by now. You die. Oct 04 05 13:55:06 > Oct 04 05 13:55:06 --- RecedaBot sets modes [#receda-game -v FreeMorpheme] Oct 04 05 13:55:25 You have been resurrected in a new body. Oct 04 05 13:55:25 --- RecedaBot sets modes [#receda-game +v Juxta] Oct 04 05 13:55:36 You are where you were before you moved north. Oct 04 05 13:55:37 --> brat-sampson (apache@ua-83-227-153-76.cust.bredbandsbolaget.se) has joined #receda-game Oct 04 05 13:55:38 Pick up the scroll Oct 04 05 13:55:54 You pick up the scroll. Oct 04 05 13:56:00 East Oct 04 05 13:56:22 Maze of Twisty Passages Oct 04 05 13:56:22 You stand in a maze of twisty passages, all alike. Oct 04 05 13:56:22 You can move north or west. Oct 04 05 13:56:22 > Oct 04 05 13:56:37 North Oct 04 05 13:57:01 Maze of Twisty Passages Oct 04 05 13:57:01 You stand in a maze of twisty passages, all alike. Oct 04 05 13:57:01 There is a chest here. Oct 04 05 13:57:01 You can move north, east, south or west. Oct 04 05 13:57:01 > Oct 04 05 13:57:09 Examine chest Oct 04 05 13:57:20 Open chest Oct 04 05 13:57:57 You open the chest. Inside is a scroll with the letters "ER". Oct 04 05 13:58:01 > Oct 04 05 13:58:04 Get scroll Oct 04 05 13:58:15 You pick up the scroll. Oct 04 05 13:58:18 <-- Spankit has quit (Client Quit) Oct 04 05 13:58:21 > Oct 04 05 13:58:21 East Oct 04 05 13:58:29 <-- Bixter has quit (Client Quit) Oct 04 05 13:58:37 East Oct 04 05 13:58:42 Maze of Twisty Passages Oct 04 05 13:58:46 You stand in a maze of twisty passages, all alike. Oct 04 05 13:58:46 You can move east or west. Oct 04 05 13:58:46 > Oct 04 05 13:58:49 East Oct 04 05 13:59:04 Maze of Twisty Passages Oct 04 05 13:59:04 You stand in a maze of twisty passages, all alike. Oct 04 05 13:59:04 You can move north, east or west. Oct 04 05 13:59:04 > Oct 04 05 13:59:18 East Oct 04 05 13:59:48 You move east. The gods frown upon your presumption, for there is no floor here. Too bad. You die. Oct 04 05 13:59:50 --- RecedaBot sets modes [#receda-game -v Juxta] Oct 04 05 13:59:57 > Oct 04 05 14:00:00 --- RecedaBot sets modes [#receda-game +v Private_Walker] Oct 04 05 14:00:02 You have been resurrected in a new body. Oct 04 05 14:00:05 <-- dusty has quit (Client Quit) Oct 04 05 14:00:49 Private_Walker, your turn is about to lapse. Please make your move. Oct 04 05 14:01:01 --- RecedaBot sets modes [#receda-game -v Private_Walker] Oct 04 05 14:01:08 --- RecedaBot sets modes [#receda-game +v Scott] Oct 04 05 14:01:49 Scott, your turn is about to lapse. Please make your move. Oct 04 05 14:01:52 l Oct 04 05 14:02:32 Maze of Twisty Passages Oct 04 05 14:02:32 You stand in a maze of twisty passages, all alike. Oct 04 05 14:02:32 You can move north, east or west. Oct 04 05 14:02:32 > Oct 04 05 14:02:39 n Oct 04 05 14:02:49 Maze of Twisty Passages Oct 04 05 14:02:53 You stand in a maze of twisty passages, all alike. Oct 04 05 14:02:53 You can move north, east or south. Oct 04 05 14:02:53 > Oct 04 05 14:03:08 e Oct 04 05 14:03:23 Maze of Twisty Passages Oct 04 05 14:03:23 You stand in a maze of twisty passages, all alike. Oct 04 05 14:03:23 You can move north, east, south or west. Oct 04 05 14:03:23 > Oct 04 05 14:03:37 e Oct 04 05 14:03:56 Maze of Twisty Passages Oct 04 05 14:03:56 You stand in a maze of twisty passages, all alike. Oct 04 05 14:03:56 You can move south or west. Oct 04 05 14:03:58 > Oct 04 05 14:04:04 --> guyP (~whoever@212.240.35.234) has joined #receda-game Oct 04 05 14:04:04 w Oct 04 05 14:04:17 Maze of Twisty Passages Oct 04 05 14:04:17 You stand in a maze of twisty passages, all alike. Oct 04 05 14:04:17 You can move north, east, south or west. Oct 04 05 14:04:17 > Oct 04 05 14:04:38 n Oct 04 05 14:04:49 Maze of Twisty Passages Oct 04 05 14:04:51 You stand in a maze of twisty passages, all alike. Oct 04 05 14:04:51 You can move south or west. Oct 04 05 14:04:51 > Oct 04 05 14:05:05 <-- MattyB has quit (Client Quit) Oct 04 05 14:05:15 w Oct 04 05 14:05:22 Maze of Twisty Passages Oct 04 05 14:05:22 You stand in a maze of twisty passages, all alike. Oct 04 05 14:05:22 There is a chest here. Oct 04 05 14:05:22 You can move north, east, south or west. Oct 04 05 14:05:38 open chest Oct 04 05 14:05:45 Maze of Twisty Passages Oct 04 05 14:05:45 You stand in a maze of twisty passages, all alike. Oct 04 05 14:05:45 There is a chest here. Oct 04 05 14:05:45 You can move north, east, south or west. Oct 04 05 14:05:51 You open the chest. Inside is a scroll with the letters "HE". Oct 04 05 14:05:54 > Oct 04 05 14:06:10 take scroll Oct 04 05 14:06:15 You take the scroll. Oct 04 05 14:06:40 > Oct 04 05 14:06:46 n Oct 04 05 14:06:57 Maze of Twisty Passages Oct 04 05 14:07:00 You stand in a maze of twisty passages, all alike. Oct 04 05 14:07:01 There is a chest here. Oct 04 05 14:07:01 You can move north or south. Oct 04 05 14:07:01 > Oct 04 05 14:07:28 --> Wiglaf (~recedasre@pool-68-239-23-183.bos.east.verizon.net) has joined #receda-game Oct 04 05 14:07:31 n Oct 04 05 14:07:44 Maze of Twisty Passages Oct 04 05 14:07:47 You stand in a maze of twisty passages, all alike. Oct 04 05 14:07:47 You can move north, east or south. Oct 04 05 14:07:47 > Oct 04 05 14:07:50 s Oct 04 05 14:08:08 Maze of Twisty Passages Oct 04 05 14:08:08 You stand in a maze of twisty passages, all alike. Oct 04 05 14:08:08 There is still a chest here. Oct 04 05 14:08:08 You can move north or south. Oct 04 05 14:08:12 > Oct 04 05 14:08:12 open chest Oct 04 05 14:08:18 You open the chest. Inside is a scroll with the letters "ST". Oct 04 05 14:08:20 > Oct 04 05 14:08:34 take scroll Oct 04 05 14:08:38 You take the scroll Oct 04 05 14:08:46 n Oct 04 05 14:08:59 Maze of Twisty Passages Oct 04 05 14:09:02 You stand in a maze of twisty passages, all alike. Oct 04 05 14:09:02 You can move north, east or south. Oct 04 05 14:09:02 > Oct 04 05 14:09:17 e Oct 04 05 14:09:53 <-- perplexed has quit (Client Quit) Oct 04 05 14:09:59 You move east. You're sucked into a large, revolving, gigantic fan. You are chopped to pieces. Oh well. You're dead, obviously. Oct 04 05 14:10:02 > Oct 04 05 14:10:02 --- RecedaBot sets modes [#receda-game -v Scott] Oct 04 05 14:10:09 --- RecedaBot sets modes [#receda-game +v josiah] Oct 04 05 14:10:12 You have been resurrected in a new body. Oct 04 05 14:10:15 w Oct 04 05 14:10:28 w Oct 04 05 14:10:31 Maze of Twisty Passages Oct 04 05 14:10:31 You cannot move west. Oct 04 05 14:10:31 You stand in a maze of twisty passages, all alike. Oct 04 05 14:10:31 You can move north, east or south. Oct 04 05 14:10:31 > Oct 04 05 14:10:34 n Oct 04 05 14:10:43 <-- PlayerPlayah has quit (Client Quit) Oct 04 05 14:10:50 <-- Wiglaf has quit (Client Quit) Oct 04 05 14:11:03 Maze of Twisty Passages Oct 04 05 14:11:06 You stand in a maze of twisty passages, all alike. Oct 04 05 14:11:06 You can move north, east, south or west. Oct 04 05 14:11:06 > Oct 04 05 14:11:08 n Oct 04 05 14:11:25 Maze of Twisty Passages Oct 04 05 14:11:27 You stand in a maze of twisty passages, all alike. Oct 04 05 14:11:27 You can move north, east, south or west. Oct 04 05 14:11:29 > Oct 04 05 14:11:32 n Oct 04 05 14:12:09 Troll Bridge Oct 04 05 14:12:12 You find yourself in an open space, with wide pit full of spikes and snakes and stuff in front of you, barring your way from a well-lit area further ahead, where there are two corridors branching off to either side. The only way across the pit is over a bridge. Standing on the bridge is a small troll. He looks bored, and is reading last month's issue of 'Troll Quarterly'. Oct 04 05 14:12:12 You can move south or across the bridge and to the north. Oct 04 05 14:12:12 > Oct 04 05 14:12:40 ask troll if I can cross please Oct 04 05 14:13:04 The troll grunts, "No," barely glancing up from his magazine. Oct 04 05 14:13:04 > Oct 04 05 14:13:19 put on the sock puppet Oct 04 05 14:13:32 You put the sock puppet on your hand. Oct 04 05 14:13:35 > Oct 04 05 14:13:54 let sock puppet ask troll if he can cross Oct 04 05 14:14:35 --> Wiglaf (~recedasre@pool-68-239-23-183.bos.east.verizon.net) has joined #receda-game Oct 04 05 14:14:38 The troll looks enchanted by the small puppet. It says, "Why, little one, you just have to ask nicely." Naturally, you all find this very weird, but the sock puppet seems to take this in its stride. Oct 04 05 14:14:42 > Oct 04 05 14:15:07 let sock puppet say "Mr. Troll, would it be okay if we could both cross please?" Oct 04 05 14:15:39 The troll mulls this over. "Do you have to bring the human?" Oct 04 05 14:15:39 > Oct 04 05 14:16:09 let sock puppet say "I'm afraid so, Mr. Troll, I'm sort of attatched to him. He won't be any trouble. Pretty please?" Oct 04 05 14:16:46 --> neopuff34 (LUEser111@sdby200-17.onlink.net) has joined #receda-game Oct 04 05 14:16:55 "That's very odd," says the troll. "What kind of sock puppet are you, anyway? Troll Quarterly tells me this is very unusual." Oct 04 05 14:16:55 > Oct 04 05 14:17:56 let sock puppet say "Just a normal sock puppet, just taking him (refers to human) for a walk" while with other hand pushing troll firmly into pit of death, while the troll is distracted Oct 04 05 14:18:07 <-- guyP has quit (Ping timeout: 181 seconds) Oct 04 05 14:19:08 The troll falls into the pit of death, looking horrified at the sock puppet's betrayal. "Why did you do such a thing, dear sock puppet? NOOOOOOO!!!!!!" You ignore the troll and walk over the bridge. Oct 04 05 14:19:08 You can walk to the east or to the west, or south back over the bridge. Oct 04 05 14:19:08 > Oct 04 05 14:19:20 e Oct 04 05 14:20:12 Radian Library Lobby Oct 04 05 14:20:15 You walk into the corridor, which narrows into a tunnel. You climb through the tunnel for what seems like minutes, and then find yourself in the back of a small cupboard. There's a crack of light coming through the cupboard doors. You open them... Oct 04 05 14:20:15 You're in the lobby of the Radian Library, one of the largest and most distinguished libraries in Perplex City, a far cry beyond your local Camblin Public Library. This place holds many, many more books than that, in tall bookcases that grid the floor, and reach far up the walls into the ceilings. Along these shelves are old brass stepladders that move along rails. There are many levels to this library, both above and below Oct 04 05 14:20:15 the ground, and most of the books aren't contained on the open shelves - they're in the 'stacks' in the basement. Oct 04 05 14:20:19 There's a reception desk here, with the head helper sitting attentively, watching the people in the lobby. Oct 04 05 14:20:25 You can move back to north of the ex-troll bridge, or into the library. Oct 04 05 14:20:28 > Oct 04 05 14:21:30 enter library Oct 04 05 14:21:38 Radian Library Oct 04 05 14:21:42 The bookcases seem to tower above your head, here in the main section of the library. The books are organised according to some arcane rule. Maybe there's information about the organisation at the reference bookshelf in front of you? Oct 04 05 14:21:42 There are two scholars quietly reading at a desk nearby. Oct 04 05 14:21:42 You can move back into the library lobby. Oct 04 05 14:21:42 > Oct 04 05 14:21:47 move into library lobby Oct 04 05 14:22:30 You attempt to move back into the library lobby, for no good reason, but a book falls on your head and kills you. What a predictable death. Oct 04 05 14:22:33 > Oct 04 05 14:22:33 --- RecedaBot sets modes [#receda-game -v josiah] Oct 04 05 14:22:47 You have been resurrected in a new body. Oct 04 05 14:22:47 > Oct 04 05 14:22:47 --- RecedaBot sets modes [#receda-game +v filmguy1013] Oct 04 05 14:23:20 Ask receptionist for 3rd volume of the mages Oct 04 05 14:23:44 <-- neopuff34 has quit (Ping timeout: 180 seconds) Oct 04 05 14:23:47 What receptionist? Oct 04 05 14:24:09 Radian Library Oct 04 05 14:24:12 The bookcases seem to tower above your head, here in the main section of the library. The books are organised according to some arcane rule. Maybe there's information about the organisation at the reference bookshelf in front of you? Oct 04 05 14:24:12 There are two scholars quietly reading at a desk nearby. Oct 04 05 14:24:12 You can move back into the library lobby. Oct 04 05 14:24:12 > Oct 04 05 14:24:32 examine bookshelf Oct 04 05 14:25:01 The bookshelf tells you the direction to the 3rd Volume of Mages. You find it and take it. Oct 04 05 14:25:05 > Oct 04 05 14:25:37 go to scholars Oct 04 05 14:25:46 You approach the scholars. Oct 04 05 14:25:49 > Oct 04 05 14:26:22 ask the scholars if they know of any books related to the third power Oct 04 05 14:26:44 Silent assassins flit out between the bookshelves and slice off your head. They leave a note on your body which says, "No talking in the library." You die. Oct 04 05 14:26:47 > Oct 04 05 14:26:47 --- RecedaBot sets modes [#receda-game -v filmguy1013] Oct 04 05 14:27:15 You have been resurrected in a new body. Oct 04 05 14:27:18 --- RecedaBot sets modes [#receda-game +v Sasuntsi_Davit] Oct 04 05 14:27:48 where am I now? Oct 04 05 14:27:57 Radian Library Oct 04 05 14:27:57 The bookcases seem to tower above your head, here in the main section of the library. The books are organised according to some arcane rule. Maybe there's information about the organisation at the reference bookshelf in front of you? Oct 04 05 14:27:57 There are two scholars quietly reading at a desk nearby. Oct 04 05 14:27:57 You can move back into the library lobby. Oct 04 05 14:27:57 > Oct 04 05 14:28:27 walk back into the library lobby (don't make any loud noises, less you get killed or chucked out) Oct 04 05 14:28:59 You silently walk back into the lobby but are stopped by a receptionist, who asks you for your library card. You don't have one, so you're turned back. Maybe you can get one off a scholar? Oct 04 05 14:29:00 > Oct 04 05 14:29:40 look around for an exit from the library Oct 04 05 14:29:49 There are no other exits. Oct 04 05 14:29:51 > Oct 04 05 14:29:53 --> r (~recedasre@user-951.l6.c2.dsl.pol.co.uk) has joined #receda-game Oct 04 05 14:30:16 walk back into the Radian Library Oct 04 05 14:30:25 You are already in the Radian Library. Oct 04 05 14:30:27 > Oct 04 05 14:30:57 are there any scholars around in the library? Oct 04 05 14:31:24 Radian Library Oct 04 05 14:31:27 The bookcases seem to tower above your head, here in the main section of the library. The books are organised according to some arcane rule. Maybe there's information about the organisation at the reference bookshelf in front of you? Oct 04 05 14:31:27 There are two scholars quietly reading at a desk nearby. They are still here. They were here when you got here. They have not left. Oct 04 05 14:31:27 You can move back into the library lobby. Oct 04 05 14:31:27 > Oct 04 05 14:31:53 is one of the scholars female? Oct 04 05 14:32:08 No. Oct 04 05 14:32:21 --> Bixter (~Bixter@c-24-118-139-246.hsd1.mn.comcast.net) has joined #receda-game Oct 04 05 14:32:28 ok, walk up to the scholars Oct 04 05 14:32:31 You approach the scholars Oct 04 05 14:32:35 > Oct 04 05 14:33:14 is there anything at the table where the scholars are sitting? Oct 04 05 14:33:30 There is a pen and paper and some books. Oct 04 05 14:33:33 > Oct 04 05 14:33:44 ask if you can borrow a pen and paper Oct 04 05 14:34:08 Silent assassins flit out between the bookshelves and slice off your head. They leave a note on your body which says, "No talking in the library." You die. Oct 04 05 14:34:18 --- RecedaBot sets modes [#receda-game -v Sasuntsi_Davit] Oct 04 05 14:34:19 > Oct 04 05 14:34:29 --- RecedaBot sets modes [#receda-game +v dysper] Oct 04 05 14:34:32 You have been resurrected in a new body. Oct 04 05 14:35:09 write on paper with pen "do you have a spare library card I can borrow, please" and show the paper to the scholars Oct 04 05 14:36:24 The scholars write back, "No, you will have to fight us for it. We earned these after much toil." They stand up challengingly. Oct 04 05 14:36:27 > Oct 04 05 14:36:36 hit scholars Oct 04 05 14:36:42 quietly Oct 04 05 14:37:10 You hit the scholars for 2 damage. They both go down to 8HP! Oct 04 05 14:37:10 They hit back for 3 damage. You drop to 7HP. Oct 04 05 14:37:10 > Oct 04 05 14:38:02 kick scholar 1 and let sock puppet hit scholar 2 Oct 04 05 14:38:28 hard but silent - ninja style Oct 04 05 14:38:44 Scholar 1 takes 1 damage, going down to 7HP. Scholar 2 dodges the sock puppet, and remains at 8HP. Oct 04 05 14:38:44 They hit back for 3 damage. You drop to 4HP. Oct 04 05 14:38:44 > Oct 04 05 14:39:27 let sock puppet hit scholars in between their legs Oct 04 05 14:40:35 The scholars cry out in pain, and the silent assassins swoop in, beheading them. The assassins nod to you in honour, as one group of warriors to another. You take a library card. Oct 04 05 14:40:35 > Oct 04 05 14:41:05 go to lobby Oct 04 05 14:41:57 <-- oliverkeers13 has quit (Client Quit) Oct 04 05 14:42:26 Radian Library Lobby Oct 04 05 14:42:26 You flash your library card at the receptionist, who allows you past. Oct 04 05 14:42:26 You're in the lobby of the Radian Library, one of the largest and most distinguished libraries in Perplex City, a far cry beyond your local Camblin Public Library. This place holds many, many more books than that, in tall bookcases that grid the floor, and reach far up the walls into the ceilings. Along these shelves are old brass stepladders that move along rails. There are many levels to this library, both above and below Oct 04 05 14:42:26 the ground, and most of the books aren't contained on the open shelves - they're in the 'stacks' in the basement. Oct 04 05 14:42:29 There's a reception desk here, with the head helper sitting attentively, watching the people in the lobby. Oct 04 05 14:42:29 You can move back into the tunnel, or into the library. Oct 04 05 14:42:31 --- RecedaBot sets modes [#receda-game -v dysper] Oct 04 05 14:42:31 As you wait, you stumble and fall, due to your reduced health. You die. Well done... you were smart, but not smart enough. You should've tried for the balls earlier. Oct 04 05 14:42:34 > Oct 04 05 14:42:50 You have been resurrected in a new body. Oct 04 05 14:42:50 --- RecedaBot sets modes [#receda-game +v Riiick] Oct 04 05 14:42:57 You are still in the lobby. Oct 04 05 14:43:13 go to tunnel Oct 04 05 14:43:50 You stand north of the bridge. There are corridors leading east and west. Oct 04 05 14:43:51 You can move south of the bridge. Oct 04 05 14:43:51 > Oct 04 05 14:43:59 w Oct 04 05 14:44:20 Anaduna Corridors Oct 04 05 14:44:23 You've reached the famous Anaduna Corridors! Oct 04 05 14:44:23 These are the fabled underground corridors beneath the Academy; they say that they're so torturous and long that even the smartest students can spend hours or days down here trying to find their way. What will you do now? Oct 04 05 14:44:23 There is a ladder here, with a sign pinned on it. Oct 04 05 14:44:23 > Oct 04 05 14:44:27 read sign Oct 04 05 14:44:41 The sign says, "Way out" (usefully) Oct 04 05 14:45:08 climb ladder carefully Oct 04 05 14:45:43 Academy lecture theatre Oct 04 05 14:45:44 You climb to the top of the ladder, open a hatch and poke your head out to look. The light is pale and watery, and you can see someone's legs. You raise yourself up further and discover that you've emerged into one of the Academy lecture theatres! Oct 04 05 14:45:44 The room is deathly silent, apart from a boring, droning voice. There must be a few hundred students here, scribbling down notes or snoozing away. The student next to you snuffles in his sleep, and then jerks back upright, wide-eyed. He gives you a glare, and then settles back down. The lecturer at the front of the theatre is a small man, pointing at some strange diagrams and calculations on a chalkboard. Oct 04 05 14:45:46 You can climb down the hatch, or leave the lecture theatre. Oct 04 05 14:45:48 > Oct 04 05 14:46:14 leave lecture theate quietly Oct 04 05 14:46:32 Academy hallway Oct 04 05 14:46:33 The hallway has a dark marble floor and white walls covered with research posters and notices of Academy events. You scan the the doors nearby. One of them says 'Academican Nocke' on it. The entrance to the lecture theatre is behind a pair of unassuming grey doors with a window set into them. Oct 04 05 14:46:33 You can enter Nocke's office, or enter the lecture theatre. Oct 04 05 14:46:34 > Oct 04 05 14:46:58 enter Nocke's office Oct 04 05 14:47:08 using key if needed Oct 04 05 14:47:29 knocking if there is anyone in there first Oct 04 05 14:47:36 You try to enter the office without the key, but the doorhandle is electrified as a security system. You die. Too bad. Oct 04 05 14:47:36 > Oct 04 05 14:47:37 --- RecedaBot sets modes [#receda-game -v Riiick] Oct 04 05 14:47:51 You have been resurrected in a new body. Oct 04 05 14:47:51 --- RecedaBot sets modes [#receda-game +v Talos] Oct 04 05 14:47:52 > Oct 04 05 14:48:03 look at key Oct 04 05 14:48:09 It's a normal key. Oct 04 05 14:48:10 > Oct 04 05 14:48:10 --> skywisej811 (~recedasre@c-67-189-119-146.hsd1.or.comcast.net) has joined #receda-game Oct 04 05 14:48:22 unlock door with key Oct 04 05 14:48:32 <-- The_Worminator has quit (Client Quit) Oct 04 05 14:48:36 --> Size (~recedasre@dsl-80-41-182-228.access.as9105.com) has joined #receda-game Oct 04 05 14:48:45 Nocke's office Oct 04 05 14:48:46 You unlock the door carefully and enter. Oct 04 05 14:48:46 Nocke's office is overflowing with paper everywhere - you had to shove the door open just to get in. Piles of paper cover the sofa, the chairs, the cabinets and even a statue of someone's head. There's little room to walk about. In the corner is a rubbish bin with a glint of glass reflecting from it. Oct 04 05 14:48:46 There is a chest here. Oct 04 05 14:48:46 You can leave the office. Oct 04 05 14:48:47 > Oct 04 05 14:49:02 Open chest Oct 04 05 14:49:06 <-- Size has quit (Client Quit) Oct 04 05 14:49:27 You open the chest. Inside is a scroll with the letters "NC". Oct 04 05 14:49:28 > Oct 04 05 14:49:35 take scroll Oct 04 05 14:49:41 You take the scroll. Oct 04 05 14:49:42 > Oct 04 05 14:49:48 look in bin at glass Oct 04 05 14:50:02 The glass appears to be some lenses. Oct 04 05 14:50:03 > Oct 04 05 14:50:10 take lenses Oct 04 05 14:50:22 You take the lenses. Oct 04 05 14:50:24 > Oct 04 05 14:50:42 --> Spikeh (~sqsspike@80-192-171-142.cable.ubr02.blac.blueyonder.co.uk) has joined #receda-game Oct 04 05 14:50:59 leave room Oct 04 05 14:51:04 Academy hallway Oct 04 05 14:51:05 The hallway has a dark marble floor and white walls covered with research posters and notices of Academy events. You scan the the doors nearby. One of them says 'Academican Nocke' on it. The entrance to the lecture theatre is behind a pair of unassuming grey doors with a window set into them. Oct 04 05 14:51:05 You can enter Nocke's office, or enter the lecture theatre. Oct 04 05 14:51:05 > Oct 04 05 14:51:34 return to potion shop Oct 04 05 14:52:05 take the long way ... Oct 04 05 14:52:35 enter lecture theatre Oct 04 05 14:52:35 You don't know the way back, so you stumble around the Academy corridors. Eventually a passing Academician takes pity and puts you out of your misery. You are dropped from the Academy walls in a physics experiment. You die. Oct 04 05 14:52:36 > Oct 04 05 14:52:38 --> Snowball (~recedasre@cpc1-nott1-6-0-cust141.nott.cable.ntl.com) has joined #receda-game Oct 04 05 14:52:39 --- RecedaBot sets modes [#receda-game -v Talos] Oct 04 05 14:52:53 You have been resurrected in a new body. Oct 04 05 14:52:53 --- RecedaBot sets modes [#receda-game +v brat-sampson] Oct 04 05 14:52:54 > Oct 04 05 14:53:10 Academy hallway Oct 04 05 14:53:11 The hallway has a dark marble floor and white walls covered with research posters and notices of Academy events. You scan the the doors nearby. One of them says 'Academican Nocke' on it. The entrance to the lecture theatre is behind a pair of unassuming grey doors with a window set into them. Oct 04 05 14:53:11 You can enter Nocke's office, or enter the lecture theatre. Oct 04 05 14:53:12 > Oct 04 05 14:53:49 brat-sampson, your turn is about to lapse. Please make your move. Oct 04 05 14:53:51 <-- brat-sampson has quit ("CGI:IRC") Oct 04 05 14:53:56 <-- josiah has quit (Connection reset by peer) Oct 04 05 14:54:00 --- RecedaBot sets modes [#receda-game +v Loric] Oct 04 05 14:54:04 --> brat-sampson (apache@ua-83-227-153-76.cust.bredbandsbolaget.se) has joined #receda-game Oct 04 05 14:54:09 enter theater quietly Oct 04 05 14:54:46 <-- Player253 has quit (Client Quit) Oct 04 05 14:54:52 --> josiah (~anthonyke@anthonykeenan.demon.co.uk) has joined #receda-game Oct 04 05 14:54:57 Academy lecture theatre Oct 04 05 14:54:57 The room is deathly silent, apart from a boring, droning voice. There must be a few hundred students here, scribbling down notes or snoozing away. The student next to you snuffles in his sleep, and then jerks back upright, wide-eyed. He gives you a glare, and then settles back down. The lecturer at the front of the theatre is a small man, pointing at some strange diagrams and calculations on a chalkboard. Oct 04 05 14:54:57 You notice there are some windows at the back of the theatre looking out on to Taversen Square... Oct 04 05 14:54:57 You can climb down the hatch, or leave the lecture theatre. Oct 04 05 14:54:59 > Oct 04 05 14:55:08 climb down hatch carefully Oct 04 05 14:55:13 --> Ltd27 (~recedasre@dsl-80-41-182-228.access.as9105.com) has joined #receda-game Oct 04 05 14:55:54 Anaduna Corridors Oct 04 05 14:55:55 These are the fabled underground corridors beneath the Academy; they say that they're so torturous and long that even the smartest students can spend hours or days down here trying to find their way. What will you do now? Oct 04 05 14:55:55 There is a ladder here, with a sign pinned on it. Oct 04 05 14:55:55 You can move back to north of the ex-troll bridge. Oct 04 05 14:55:55 > Oct 04 05 14:56:13 go back to north of the troll bridge Oct 04 05 14:56:42 You stand north of the troll bridge. Oct 04 05 14:56:43 You can move east, west or south of the troll bridge. Oct 04 05 14:56:43 > Oct 04 05 14:56:50 s Oct 04 05 14:57:01 Troll Bridge Oct 04 05 14:57:01 You find yourself in an open space, with wide pit full of spikes and snakes and stuff in front of you, barring your way from a well-lit area further ahead, where there are two corridors branching off to either side. The only way across the pit is over a bridge. Oct 04 05 14:57:01 > Oct 04 05 14:57:16 cross bridge Oct 04 05 14:57:43 You cross back to north of the bridge, for no good reason. Oct 04 05 14:57:43 > Oct 04 05 14:57:58 south Oct 04 05 14:58:20 Troll Bridge Oct 04 05 14:58:20 You find yourself in an open space, with wide pit full of spikes and snakes and stuff in front of you, barring your way from a well-lit area further ahead, where there are two corridors branching off to either side. The only way across the pit is over a bridge. Oct 04 05 14:58:20 You can move south, back to the maze of twisty passages. Oct 04 05 14:58:20 > Oct 04 05 14:58:23 s Oct 04 05 14:59:17 Maze of Twisty Passages Oct 04 05 14:59:18 You stand in a maze of a twisty passages, all alike. Oct 04 05 14:59:18 Suddenly all of the lights flicker out. You can't see anything. You can't see any exits, but you can still move. Oct 04 05 14:59:19 > Oct 04 05 14:59:21 s Oct 04 05 14:59:45 <-- Spikeh has quit (Client Quit) Oct 04 05 14:59:45 Maze of Twisty Passages Oct 04 05 14:59:45 You stand in a maze of a twisty passages, all alike. Oct 04 05 14:59:45 You can't see anything. You can't see any exits, but you can still move. Oct 04 05 14:59:46 > Oct 04 05 14:59:48 s Oct 04 05 14:59:50 Maze of Twisty Passages Oct 04 05 14:59:50 You stand in a maze of a twisty passages, all alike. Oct 04 05 14:59:50 You can't see anything. You can't see any exits, but you can still move. Oct 04 05 14:59:51 > Oct 04 05 14:59:58 s Oct 04 05 15:00:00 Maze of Twisty Passages Oct 04 05 15:00:01 You stand in a maze of a twisty passages, all alike. Oct 04 05 15:00:01 You can't see anything. You can't see any exits, but you can still move. Oct 04 05 15:00:02 > Oct 04 05 15:00:04 s Oct 04 05 15:00:11 Maze of Twisty Passages Oct 04 05 15:00:12 You stand in a maze of a twisty passages, all alike. Oct 04 05 15:00:12 You can't see anything. You can't see any exits, but you can still move. Oct 04 05 15:00:12 > Oct 04 05 15:00:27 s Oct 04 05 15:00:31 Maze of Twisty Passages Oct 04 05 15:00:31 You stand in a maze of a twisty passages, all alike. Oct 04 05 15:00:31 You can't see anything. You can't see any exits, but you can still move. Oct 04 05 15:00:32 > Oct 04 05 15:00:35 w Oct 04 05 15:01:20 You walk into a wall. You die. It's a pretty spiky wall. Shame about those directions. Oct 04 05 15:01:27 --- RecedaBot sets modes [#receda-game -v Loric] Oct 04 05 15:01:29 You have been resurrected in a new body. Oct 04 05 15:01:30 > Oct 04 05 15:01:34 --- RecedaBot sets modes [#receda-game +v Muffin] Oct 04 05 15:01:45 look around Oct 04 05 15:01:51 It's dark. Oct 04 05 15:02:01 s Oct 04 05 15:02:17 Maze of Twisty Passages Oct 04 05 15:02:17 You stand in a maze of a twisty passages, all alike. Oct 04 05 15:02:17 You can't see anything. You can't see any exits, but you can still move. Oct 04 05 15:02:17 > Oct 04 05 15:02:38 w Oct 04 05 15:02:43 Maze of Twisty Passages Oct 04 05 15:02:44 You stand in a maze of a twisty passages, all alike. Oct 04 05 15:02:44 You can't see anything. You can't see any exits, but you can still move. Oct 04 05 15:02:44 > Oct 04 05 15:02:47 w Oct 04 05 15:02:49 Maze of Twisty Passages Oct 04 05 15:02:50 You stand in a maze of a twisty passages, all alike. Oct 04 05 15:02:50 You can't see anything. You can't see any exits, but you can still move. Oct 04 05 15:02:50 > Oct 04 05 15:03:03 s Oct 04 05 15:03:05 Maze of Twisty Passages Oct 04 05 15:03:06 You stand in a maze of a twisty passages, all alike. Oct 04 05 15:03:06 You can't see anything. You can't see any exits, but you can still move. Oct 04 05 15:03:06 > Oct 04 05 15:03:09 w Oct 04 05 15:03:14 Maze of Twisty Passages Oct 04 05 15:03:14 You stand in a maze of a twisty passages, all alike. Oct 04 05 15:03:14 You can't see anything. You can't see any exits, but you can still move. Oct 04 05 15:03:14 > Oct 04 05 15:03:17 s Oct 04 05 15:03:30 Down the hole Oct 04 05 15:03:31 You're standing in a dark cave, with only a few whisps of murky grey light percolating down from the shaft above. There is an exit to the north, and on one of the walls you can just make our a large switch. Oct 04 05 15:03:31 A rope hangs down the shaft. Oct 04 05 15:03:31 You can move north or up. Oct 04 05 15:03:31 > Oct 04 05 15:03:46 Climb up (carefully Oct 04 05 15:04:10 Villier Park Oct 04 05 15:04:10 This is a sad, neglected park, with overgrown grass and strange rips in the grass. A lone tree stands next to a deep hole. Oct 04 05 15:04:10 You can move out of the park. Oct 04 05 15:04:10 > Oct 04 05 15:04:21 --> josiah2 (~anthonyke@anthonykeenan.demon.co.uk) has joined #receda-game Oct 04 05 15:04:21 Move out of the park Oct 04 05 15:04:24 <-- SteveC has quit (Client Quit) Oct 04 05 15:04:30 <-- josiah has quit (Read error: 104 (Connection reset by peer)) Oct 04 05 15:04:37 Jigsaw Road / Ironwell Road Oct 04 05 15:04:38 The entrance to Villier Park is here, hidden amongst the shadows that pervade this place. People rarely come here - it would be wise not to linger. Oct 04 05 15:04:38 You can move north, east or into the park. Oct 04 05 15:04:38 > Oct 04 05 15:04:51 east Oct 04 05 15:05:03 Soliton Lane / Ironwell Road Oct 04 05 15:05:04 There's a pervading sense of depression and gloom here; you shake your head to clear the mist. Even the pigeons seem unhappy and fractious. Oct 04 05 15:05:04 You can move north or west. Oct 04 05 15:05:05 > Oct 04 05 15:05:18 w Oct 04 05 15:05:35 Jigsaw Road / Ironwell Road Oct 04 05 15:05:36 The entrance to Villier Park is here, hidden amongst the shadows that pervade this place. People rarely come here - it would be wise not to linger. Oct 04 05 15:05:36 You can move north, east or into the park. Oct 04 05 15:05:36 > Oct 04 05 15:05:38 n Oct 04 05 15:05:50 Taversen Gate / Underfire Road / Jigsaw Road Oct 04 05 15:05:50 The further away you get from Taversen Square, the more dirty things get, and while you're not that far away, things are getting grimy. True, the area around Villier Park (which is to the south) is notorious for crime and trouble, but really, things shouldn't be quite this nasty on Taversen Gate. Oh well - things are going to the dogs as usual. Underfire Road, running parallel to Teleo Alley, branches off to the east here, a Oct 04 05 15:05:50 nd this end is not particularly pleasant. Oct 04 05 15:05:50 You can move east, south or north. Oct 04 05 15:05:52 > Oct 04 05 15:06:00 n Oct 04 05 15:06:25 Teleo Alley / Taversen Gate Oct 04 05 15:06:26 Teleo Alley joins on to the rather more dignified Taversen Gate road here. Taversen Gate is a broad thoroughfare, with imposing, respectable businesses along both sides, like physicians and dentists for the town's endemic orthodontic problems. The people and businesses here have the money to afford little flowerboxes to put on the pavement. You look a bit out of place here, especially late in the morning on a school day. Oct 04 05 15:06:26 You can move north, east or south. Oct 04 05 15:06:27 > Oct 04 05 15:06:37 n Oct 04 05 15:07:00 Henderson Road / Taversen Gate / Marginal Lane Oct 04 05 15:07:00 You're sure this place has a name that's more interesting than just three roads joined together, but you haven't learned it yet. It's some kind of Place or Circus or Square. Maybe not a square, because it's not square-shaped. Who knows? There's a statue here, so it must be pretty important. Exactly what the statue is of, you don't know - it seems to be of a number of people in a parade, with the person at its head being some Oct 04 05 15:07:00 important general. Oct 04 05 15:07:00 There's a city hospital here, and a coach station. Lots of busy-looking people are milling around the coach station, buying newspapers and food and drinks. To the north, along Taversen Gate, you can glimpse a wide open space and just about see the imposing buildings of the Academy. Oct 04 05 15:07:04 You can move north, east or south. Oct 04 05 15:07:05 > Oct 04 05 15:07:31 e Oct 04 05 15:07:50 Henderson Road Oct 04 05 15:07:52 Henderson Road is the main shopping district of Perplex City. Well, expensive shopping - it's not the sort of place you can afford. It has some of those new 'department stores' and lots of fashionable clothes shops and home furnishing places, and whatnot. It's an interesting place to look in through the windows, but they don't change the displays that much and you're never allowed inside. Oct 04 05 15:07:52 You can move east or west. Oct 04 05 15:07:52 > Oct 04 05 15:08:01 e Oct 04 05 15:08:06 <-- Cassandra has quit (Client Quit) Oct 04 05 15:08:27 Henderson Road / Wardlock Street Oct 04 05 15:08:28 Henderson and Wardlock meet here, in a bit of a clash of cultures. Henderson is the upper-class shopping area and disdains everywhere else, whereas Wardlock actually sells affordable and useful things, and they're very proud of it. As a result, there are often turf wars here between extremely well-dressed people. Oct 04 05 15:08:28 You can move north, east, south or west. Oct 04 05 15:08:28 > Oct 04 05 15:08:49 n Oct 04 05 15:09:06 Kink Street / Wardlock Street Oct 04 05 15:09:08 Being so near to Taversen Square, most of this area is taken up with expensive or exclusive shops, restaurants or clubs, like the Capita Club, a favourite destination for politicians. One of the shops here is Alric's Potions; Alric (if that's his real name, which you highly doubt) claims to be able to produce medicines and potions that have useful effects. Judging by the number of people going in and out of the shop, people Oct 04 05 15:09:08 must believe it, although for some reason most of the visitors appear to be female. Oct 04 05 15:09:08 You can move east, south, west or inside the potion shop. Oct 04 05 15:09:09 > Oct 04 05 15:09:28 Enter Alrics potion shop Oct 04 05 15:09:47 Alric's Potions Shop Oct 04 05 15:09:48 For a potions shop, there's precious little on display - just some coloured jars with strange liquids floating around. Most of the business seems to be done behind a curtained-off area, from behind which you can hear regular outbursts of giggling and a steady flow of women and the occasional well-dressed man in and out. Alric is sitting behind a countertop, greeting people in between reading a newspaper. The newspaper headli Oct 04 05 15:09:48 ne says something about a nearby kingdom that's been in turmoil ever since its royal family disappeared, many years ago. Oct 04 05 15:09:49 You can move outside. Oct 04 05 15:09:50 > Oct 04 05 15:10:40 Say to Alric " I have the ingredients to the potion of Glamdring!" Oct 04 05 15:10:55 --> axysdenyd (~admin@cpe-24-167-1-235.houston.res.rr.com) has joined #receda-game Oct 04 05 15:11:01 He replies, "Don't you mean Glimdrang?" Oct 04 05 15:11:28 Sorry, of course, I meant Glimdrang. Its been a very taxing day so far. Oct 04 05 15:11:36 <-- AxysDenyed has quit (Client Quit) Oct 04 05 15:12:23 "I can imagine, getting all that stuff." You give him the ingredients, and half an hour later, he emerges from the back room with a purple potion in a jar. You take the jar. Aren't you glad there were magazines to read while you were waiting? Oct 04 05 15:12:25 > Oct 04 05 15:12:55 Sure am! Exit shop Oct 04 05 15:13:05 --> pmavers (~pmavers@user-0cdvf8h.cable.mindspring.com) has joined #receda-game Oct 04 05 15:13:25 Taking magazines, of course... Oct 04 05 15:13:26 <-- lauriek has quit (Client Quit) Oct 04 05 15:13:34 Kink Street / Wardlock Street Oct 04 05 15:13:34 Being so near to Taversen Square, most of this area is taken up with expensive or exclusive shops, restaurants or clubs, like the Capita Club, a favourite destination for politicians. One of the shops here is Alric's Potions; Alric (if that's his real name, which you highly doubt) claims to be able to produce medicines and potions that have useful effects. Judging by the number of people going in and out of the shop, people Oct 04 05 15:13:34 must believe it, although for some reason most of the visitors appear to be female. Oct 04 05 15:13:34 You can move east, south, west or inside the potion shop. Oct 04 05 15:13:36 > Oct 04 05 15:14:00 okay, w Oct 04 05 15:14:37 Southeast Taversen Square Oct 04 05 15:14:37 Taversen Square lies before you. At the opposite end, behind the grand fountains, you can see the front door of the Academy. Behind you, on the south and east sides of the Square, are tall, beautiful and immensely rich buildings. The head office of the Perplex City Free Press is here, among other buildings. Oct 04 05 15:14:37 A beggar is sitting here, gazing shiftily at a couple of policemen standing nearby, engaging in some kind of cold war that precludes them from removing him without causing a huge amount of commotion. He's wearing several layers of clothes, which is unusual for such a warm day. Oct 04 05 15:14:37 You can move north, west, or into the Square. Oct 04 05 15:14:39 > Oct 04 05 15:15:14 w Oct 04 05 15:15:23 Southwest Taversen Square Oct 04 05 15:15:23 This is the main entrance to the heart of the city and its greatest institution - Taversen Square, and the Perplex City Academy. One day you wish you could become smart enough to get into the Academy, but your teachers at school just mutter about tuition fees and exams results, and then proceed to beat you, if you mention such a thing. It's probably because they couldn't get into the Academy either. Oh, what you would give t Oct 04 05 15:15:23 o become an Academician! You might not be the head of the class, but you feel you somehow have a destiny to be fulfilled. Oct 04 05 15:15:25 You're standing at the end of Taversen Gate, just beyond the stone and metal archway that is the Gate itself. Taversen Square itself stretches out before you, a vast expanse of white, dotted with fountains and statues and benches, with a huge central fountain. A policeman watches you warily. Oct 04 05 15:15:29 You can move north, east, south or into the Square. Oct 04 05 15:15:30 > Oct 04 05 15:15:49 s Oct 04 05 15:15:54 Henderson Road / Taversen Gate / Marginal Lane Oct 04 05 15:15:54 You're sure this place has a name that's more interesting than just three roads joined together, but you haven't learned it yet. It's some kind of Place or Circus or Square. Maybe not a square, because it's not square-shaped. Who knows? There's a statue here, so it must be pretty important. Exactly what the statue is of, you don't know - it seems to be of a number of people in a parade, with the person at its head being some Oct 04 05 15:15:54 important general. Oct 04 05 15:15:54 There's a city hospital here, and a coach station. Lots of busy-looking people are milling around the coach station, buying newspapers and food and drinks. To the north, along Taversen Gate, you can glimpse a wide open space and just about see the imposing buildings of the Academy. Oct 04 05 15:15:58 You can move north, east or south. Oct 04 05 15:16:01 > Oct 04 05 15:16:16 s Oct 04 05 15:16:18 Teleo Alley / Taversen Gate Oct 04 05 15:16:19 Teleo Alley joins on to the rather more dignified Taversen Gate road here. Taversen Gate is a broad thoroughfare, with imposing, respectable businesses along both sides, like physicians and dentists for the town's endemic orthodontic problems. The people and businesses here have the money to afford little flowerboxes to put on the pavement. You look a bit out of place here, especially late in the morning on a school day. Oct 04 05 15:16:19 You can move north, east or south. Oct 04 05 15:16:19 > Oct 04 05 15:16:28 e Oct 04 05 15:16:48 Teleo Alley Oct 04 05 15:16:49 Teleo Alley sits close to the heart of the town, and a great deal of people and carriages stream along the narrow, cobbled road at all times of day. Both sides of the road are packed with small shops and cramped housing. Shouts, laughter and chatter can be heard constantly. When you aren't being shoved around by busy passers-by, you can spot your home here - it's number 333, the small red door next to the butchers. Oct 04 05 15:16:49 A chest has appeared outside your door. Oct 04 05 15:16:49 You can move east, west, or inside to your home. Oct 04 05 15:16:49 > Oct 04 05 15:16:49 e Oct 04 05 15:17:05 Sorry - inside home Oct 04 05 15:17:07 Teleo Alley / Wardlock Street / Underfire Road Oct 04 05 15:17:07 The junction of these three roads is usually filled up with stalls and street vendors selling all sorts of useful things; it's practically impossible to drive a carriage through here, although some poor saps occasionally do try. Once in a while they actually get out. You spend a lot of time here - it's on the way to school and there's always something fun or interesting to be found here. Right now though, you should probably Oct 04 05 15:17:07 head off, since everyone knows you're supposed to be at school. Your home is just a little to the west, down Teleo Alley. Oct 04 05 15:17:08 You can move north, west or southeast. Oct 04 05 15:17:10 > Oct 04 05 15:17:21 w Oct 04 05 15:17:28 Teleo Alley Oct 04 05 15:17:29 Teleo Alley sits close to the heart of the town, and a great deal of people and carriages stream along the narrow, cobbled road at all times of day. Both sides of the road are packed with small shops and cramped housing. Shouts, laughter and chatter can be heard constantly. When you aren't being shoved around by busy passers-by, you can spot your home here - it's number 333, the small red door next to the butchers. Oct 04 05 15:17:29 A chest has appeared outside your door. Oct 04 05 15:17:29 You can move east, west, or inside to your home. Oct 04 05 15:17:31 > Oct 04 05 15:17:42 open chest Oct 04 05 15:17:52 You open the chest. Inside is a scroll with the letters "MA". Oct 04 05 15:18:15 enter my house Oct 04 05 15:18:26 Home Oct 04 05 15:18:26 This is where you live. It's a tiny house with only three rooms, for a kitchen, bedroom and living area. From where you are, you can see all the rooms - clean, but spare. There is an air of want throughout, reflected by your fraying clothes and the old, many-times repaired furniture. Occasionally you dream of better things, and wonder whether there is more to life than this. Oct 04 05 15:18:26 There is a wardrobe and a cabinet. Oct 04 05 15:18:26 You can move outside. Oct 04 05 15:18:28 The old man seems very poorly indeed. He really needs the potion. Oct 04 05 15:18:30 > Oct 04 05 15:18:56 Give the old man the potion! Oct 04 05 15:19:47 The old man takes the potion gratefully, and then with surprising swiftness, pockets it. He discards his cane, whips off his cloak and towers above you, laughing maniacally. You shrink back, holding your sock puppet out in front of you, defensively. He looks at it with scorn (but doesn't bat it away, you notice). He says, "You fool! I am the dark Lord Flaganroth, and you shall never see your Princess or the Kingdom!" A flash Oct 04 05 15:19:48 goes off, and he uses the distraction to disappear out of your house, having taken everything that you had of value, which wasn't much. Oct 04 05 15:19:48 You cower on the floor of your home, wondering how you were so duped, when you see a scrap of paper he'd left in his haste. It says, "The key to the kingdom is" and then there's a slash in the paper, with "sortails" written to the right of it. Maybe it is a clue to your next quest to save the Kingdom, reclaim your family's glory, and save the Princess! Oct 04 05 15:19:51 There is one last chest left in the corner. You open it up. It says "TOWN". Oct 04 05 15:19:53 You have finished the FIRST QUEST OF RECEDA'S REVENGE!! 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