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#140:Mornington Crescent

Season:  1
Number:  140
Wave:  1
Color:  blue
Suit:  hex suit
Corner:  bottom right corner
Card's Points:  35
Card Group's Points:  140
Reverse:  map reverse
Playing Card: 
Number Marks: 
Official Statistics
while riding the subway to the academy one morning i bumped into scarlett, to pass the time we decided to play a quick game of mornington crescent.

i wont insult anyones intelligence but explaining the rules here but needless to say the game is played exactly the same way as the classic game based on the london underground. The only difference is we use stations from perplex city subway system.

scarlett began with the rare and exceedingly risky swaze gambit. her swashbuckling style paid off and i was soon caught in her spiders web of blind alleys and forced plays. The killer blow came on her 6th turn, which guaranteed her safe passage to mornington crescent on the very next move. several other people in the carriage who had been eavesdropping broke into spontaneous applause.

what station did scarlett play on her inspired 6th move?


Lower Mobius
Magine Corner
Trellis Gate
Traveren Square
Milamont Parade


North Bay
Candle Place
Schrodinger's Junction
Dreyer Park

*actually there are a few other subtle differences such as the banning of Dervish Loops and Whisper Conventions in the perplex city variant but these maneuvers are so rare in the modern game as not to be worth mentioning.

games plaza, built in 37ac by william henderson. the annual academy games are run from games plaza and though most games take place elsewhere, the final 16 competitions are always held at the plaza. the award ceremony take place on the roof of the building in summer.

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PXCCC 2.0 2007-03-05 22:48:02 PST